Fandom

輻射維基

人物基本属性

简体 | 繁體

1,360个页面创建
于此维基上
添加新页面
聊天0 分享

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

 
 
分类导航
Strength.png

Primary statistics are numerical representations of characters' inherent abilities. In the SPECIAL character system, there are 7 Primary Stats. Their first letters form the name of the system itself.

The primary statistics form the base for all derived statistics.

基本属性编辑

最小值与最大值编辑

For humans, Primary Statistics cannot go below 1 or above 10 during creation. For other races (available only in Fallout Tactics), Primary Stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. In Fallout and Fallout 2, the Primary Statistics cannot go below 1 or above 10 even with bonuses in game. In Fallout Tactics, bonuses from items can increase the statistics beyond their natural racial maximum.

In Fallout 3, the S.P.E.C.I.A.L system minimum is 1 and the maximum is 10, but it can be raised "invisibly". For example, if the player has 10 Agility and then finds the Agility Bobblehead, Agility is still represented as 10 in the Pip-boy stats page, but if there ever is a negative modifier--for example, Metal Armor (Ag -1)-- the Agility stat will still show 10, because the player's Agility is technically 11 in this case, this can be confirmed on the PC version of the game using the command player.getav.

种族编辑

In Fallout Tactics, each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 points to distribute among their characteristics. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and only 35 for dogs. Races with more than 40 character points generally have slower Perk Rate.

参见编辑

更多维基

随机维基