關於an overview of plasma pistol variants in the Fallout series of games,參見plasma pistol。 關於the Gun Runners' Arsenal version of this weapon,參見Plasma Defender (GRA)。 |
The Glock 86 plasma pistol, also known as the Plasma Defender, is an energy weapon in Fallout: New Vegas.
背景[]
詳見電漿手槍頁面。
特徵[]
The Plasma Defender is a powerful energy-based pistol which fires superheated bolts of green plasma. It is able to punch through most critters and low-level armor with ease, when compared to the more commonly found and cheaper laser pistol.
In comparison to the standard laser pistol, the Plasma Defender deals more than 3 times the damage per shot and over twice as much damage-per-second (DPS). This is offset by the fact that it consumes energy cells at twice the rate, has reduced durability, and has a slightly increased spread. Additionally, it causes a large green burst of plasma upon firing which in addition to partially obscuring the view, travels at a slower rate, resulting in the need to lead the target.
In comparison to the plasma pistol, the plasma defender does an additional 5 damage per shot, has a reduced critical chance, and is less durable. However, the plasma defender is a more accurate weapon, uses fewer Action Points in V.A.T.S. and has a higher rate of fire in real-time, delivering almost twice as much DPS. Unlike the plasma pistol, the plasma defender is not considered a holdout weapon.
Durability[]
The Plasma Defender can fire a total of about 495 times using standard cells, the equivalent of 31 reloads, from full condition before breaking. Template:Durability table
Variants[]
- Arcade's Plasma Defender is a unique non-playable Plasma Defender used by Arcade Gannon. It only differs from the standard pistol in its use of companion ammunition.
- Plasma Defender (GRA), a variant that can accept modifications.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.1 | 64(32) | 495 | 2 | 7100 | 3550 | 50 | 2 |
Locations[]
- Lucky 38, in a floor safe of the cocktail lounge.
- Silver Rush, located on a table and sold by Gloria Van Graff.
- Dead Bright Brotherhood followers have a 1-in-3 chance of carrying Plasma Defender once the Courier has reached Level 8. They can be found at REPCONN test site along with other energy weapons.
- Y-17 trauma override harness may carry them on higher levels.
- Hopeville silo bunker entrance, located in a desk with a Hard lock.
- marked men. Spawns as a random weapon on
Notes[]
- Plasma Defenders are not randomly sold by any merchants, including the Van Graffs and the Gun Runners. This is due to their absence from a number of leveled item lists, while being present on several other lists which are not used. The only exception is a single Plasma Defender which can be found on the display table in front of Gloria Van Graff.
Behind the scenes[]
The Plasma Defender is meant to closely resemble the "Glock 86" Plasma pistol from Fallout 1 and 2, especially when all of the modifications are added.
Sounds[]
Gallery[]
References[]
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