The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account).
|Primary statistic||Description||Derived statistics and effects||Associated skills|
|Strength||Raw physical strength.|| Carry Weight|
Thrown weapons range modifier
|Melee Weapons, Unarmed|
|Perception||The ability to see, hear and taste and notice unusual things.|| Dialogue options|
Distance from enemies in random encounters
Ranged combat distance modifiers
|Doctor, First Aid, Lockpick, Traps|
|Endurance||Stamina and physical toughness.|| Healing Rate|
|Charisma||A combination of appearance and charm.|| NPC reactions|
|Intelligence||Knowledge, wisdom and the ability to think quickly.|| Dialogue options|
skill points per level
|Doctor, First Aid, Outdoorsman, Repair, Science|
|Agility||Coordination and the ability to move well.|| Action Points|
|Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed|
|Luck||Fate, Karma.|| Chances with the virtual dice of the game|
You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise Strength, Perception, Charisma and Intelligence by 1, provided you find the associated memory modules.
- Strength: Red Memory Module - found on the second level of the vault in Vault City
- Perception: Green Memory Module - found in Military Base 3rd lvl
- Charisma: Blue Memory Module - found in the Enclave armory in Navarro
- Intelligence: Yellow Memory Module - found in Sierra Army Depot
In addition, you can increase all S.P.E.C.I.A.L. stats by using the Gain (Statistic) perk.