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辐射2SPECIAL系统

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Gametitle-FO2.png
 
Fallout 2 overviews
CharactersPlaces
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FactionsRobots & computers
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SPECIAL
Primary statistics
Derived statistics
Perks
Skills
Traits
Special encounters
This page describes the SPECIAL implementation in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For SPECIAL implementations in other Fallout games, please see "SPECIAL".
  • For an overview of Fallout 2 content, please refer to "辐射2导航页".

Primary statistics编辑

SPECIAL is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and available perks of the given character.

Derived statistics编辑

Derived statistics are attributes of a character which are based off (or derived from) the character's primary statistics or attributes which the player cannot influence directly.

The following derived statistics exist in Fallout 2:

Skills编辑

主頁面: Fallout 2 skills

There are 18 different skills in the game. They are ranked from 0% to 300%. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those skills would fall between 0% and 50%. Every time the player gains a level, he will be awarded skill points to be used to improve his skills, equal to 5 points + twice his Intelligence. The player may choose to "tag" 3 of the 18 skills. A tagged skill will improve at twice the normal rate.

How high a skill can be developed is affected by the character's Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. As skills grow higher in rating, they begin to cost more skill points to increase.

The skills in Fallout 2 are:

Improving skills编辑

Some NPCs can improve skills via training.

Books found throughout the gameworld can improve Small Guns, First Aid, Science, Repair, and Outdoorsman skills, up to a maximum of 91% skill value; books are scarce early in the game, and the max cap can prevent their use later on. Vault City and San Francisco are good sources of books.

Some skills can be improved while having certain items equipped. For example, equipping a lockpick would improve lock picking skills. Stimulants can also temporarily boost player's skills; however, they often have adverse effects such as addiction and withdrawal.

Changes from Fallout编辑

Skills start off at a lower rate than the first game, and the various skills are also more important. Previously, skills like Unarmed, Doctor, and Traps were used sparingly, but now, all skills are useful to a degree. The maximum level of a skill was increased from 200 to 300. Another notable change is that a skill, after reaching 100%, requires more than 1 skill point to increase, up to 6 skill points per 1% (2% if the skill is tagged) increase after 200%. The Unarmed skill in particular was made much more sophisticated by adding different types of punches and kicks depending on the player's attributes and skill level.

Traits编辑

主頁面: Fallout traits

At character creation, the player may choose 2 optional traits. Traits are special character attributes, such as "Skilled" (which drastically increases the player's skills, but adds an extra level before the player may choose each perk), or "Jinxed" (enemies have a greater chance of critical attack failures, but so does the player). A trait normally provides one beneficial and one detrimental effect, and is listed below the "Perks" section in the character sheet. Once a trait is chosen, it is impossible to change, except by using the "Mutate!" perk which allows the player to change one trait, but only once.

Perks编辑

主頁面: Fallout perks

Perks are special elements of the leveling system. Every 3 levels (or every 4 if the player chose the "Skilled" Trait), the player is granted a perk of his choosing. Perks grant special effects, most of which are not obtainable via normal play in the game, such as letting the player take more actions per round. Unlike traits, most perks are purely beneficial - they are usually offset only by the infrequency of accquiring them.

Changes from Fallout编辑

Several new perks were added while most others were retained, allowing a greater degree of customization. The "Friendly Foe" perk from Fallout is a default feature in Fallout 2.

SPECIAL

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