Fallout中文維基
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Fallout中文維基

 
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112号避难所(英:Vault 112)是一座位于废都避难所科技公司避难所。它很好地隐藏在史密斯·凯西修车厂之下,位于梁影村的东北方。

历史

112号避难所是最后一批建造的避难所之一。建造开始于2068年11月,完成于2074年6月。这避难所最初的设计只能容纳85位居民,而且实验并无结束的期限。这避难所建立的目的是为了容留G.E.C.K.的发明者斯坦尼斯劳斯·布劳恩博士,并满足他的一切愿望。在这座避难所中,布劳恩安装了一个虚拟实境模拟器和人体冷冻休眠系统,内中包含数个模拟的乌托邦社区,包括宁静小巷。这一系统原本的目的是容许精选的一小批人永久地在一种“完美的生活”中生存下去。

但112号避难所的居民所不知道的是,一旦进入虚拟实境的休眠舱,则除非得到布劳恩的允许,他们就永远无法离开,因此他们不得不屈从于布劳恩博士的意志和行动。而布劳恩博士在对每一个虚拟世界开始厌倦之后,他将会把所有的居民逐个杀死。杀死他们后,他将抹除他们的记忆,并在虚拟程序中将他们复活。

避难所布局

Vault 112 houses an entrance area similar to all other vaults, which serves as the airlock and the only connection to the outside world. A single passage in the entryway leads down to the main hall. In it are twelve Tranquility Loungers built around a big pillar, each connected to a terminal which monitors the respective conditions of the "subjects" inside the loungers. There is also another Tranquility Lounger, found in the Overseer's Office, located south of the main hall. The only medical unit of the vault is accessed east of the main hall (where the loungers are).

Since it cannot be maintained by any human inhabitants (they're all in the Tranquility Loungers), Vault 112 is instead maintained by a group of Robobrains. The Robobrains are non-hostile; when the player enters the Vault, they are scolded for being "202.3 years Behind Schedule".

Because of being constantly maintained by Robobrains, and being slightly better hidden than many others, 112 is the only intact vault, other than 101, in the Capital Wasteland. The outcome of this particular experiment is ambiguous - if Braun intended the simulator merely to satisfy his sadistic urges when he designed it, then it fulfilled its purpose completely; if, on the other hand, he sincerely intended to create a virtual heaven for the residents to live in eternally, the nature of his godlike position subsequently drove him insane to make the other residents' existence an eternal hell, it is arguably the most ghastly, abject failure of all the vaults.

入口

The entrance to Vault 112 is inside Smith Casey's Garage, it has several Mole Rats and Radroaches but nothing that can't be handled. After proceeding past the counter to the right is a hatch in the ground that can be opened by operating a switch on the wall beside the hatch. Below are more Mole Rats and the entrance to Vault 112. Also, on the ground in front of the vault door is a dirty sign that says, "Help Us."

重要的拿取物品

如果玩家的科学技能高于75点,将可以破解宁静躺椅东侧的一个终端。这样就可以打开设备储藏室,而在设备储藏室中有一个储存着密码的磁带可用于打开监督者办公室。

要点

  • 112號避難所是異塵餘生3裡惟一一座沒有被突變生物侵襲的避難所。
  • It is easily possible to stumble on Smith Casey's Garage and subsequently find Vault 112 long before the game has indicated to go there as part of Scientific Pursuits; in fact, the player can find it as early as just after finishing Escape!, subsequently skipping Following in His Footsteps and Galaxy News Radio entirely, similar to the possibilities in previous games. If the player walks completely into the vault and triggers the initial dialogue with the Robobrain about how they are 202.3 years late for their entrance into the vault, the game will automatically begin Scientific Pursuits whether the player wants to or not. Dialogue from this point forward will reflect the new position in the plot.
  • It is possible to lock oneself into Dr. Braun's office.
  • Only ten of the thirteen Tranquility Loungers in the main hall are actually in use by official inhabitants. One is broken down, while another is used by the Lone Wanderer to enter the simulation. The final tranquility lounger is used by the Lone Wanderer's Dad, assumed to be an extra tranquility lounger when the vault was constructed, to enter the simulation.
  • The Lounger Monitors in the main hall can be activated. Some of them give information on the subjects, e.g. Old Lady Dithers shows "inconsistent readings" and "anomalies". In fact she is the only vault resident who has somehow managed to retain, despite Braun's constant killing and mind-wipes, the knowledge that she's really in a simulation.
  • Attacking the Robobrains will not make them hostile, however you will lose karma if you kill them.
  • Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed.
  • The map, which is based on Vault-Tec's own records, that shows all DC Area Vaults in the Citadel doesn't show Vault 112. Likewise, the Vault listing in Vault-Tec's own mainframe at the Vault-Tec Headquarters does not mark it on your map.
  • 當你把從機械人獲得的112號避難所連身衣丟下再向機械人說話後就會再獲得一套,不停重複這個步驟的話你就可以獲得無限的連身衣。
  • In one of Doctor Pinkerton's journals in his terminal it says that he stole a memory chip from this vault.

Bugs

  • The Robobrains may refuse to speak to the player as they are "not at liberty to chat right now". The first one the Lone Wanderer comes across will even stop him/her to just to say that she is busy. This may be due to entering the Citadel and accidentally starting the quest Picking up the Trail. However, the player can still get a Vault 112 jumpsuit from the upper level clinic on one of the tables or the lockers which allows you to access Tranquility Lane. Note that this particular jumpsuit may be invisible, though the player is still able to pick it up if they manage to find its exact position (look under notes).
  • Has platform::Playstation 3Playstation 3Playstation 3 Upon exiting the Tranquility Lane simulation, the player may find that they have mysteriously received dozens of Frag Grenades .
  • Has platform::PCPC Before entering the Vault, or better before entering the Garage it is recommended to save , because it's possible that one (or more?) of the Followers (e.g. Charon) disappear after leaving the Vault. If the Companions enter the Vault with the Lone Wanderer, they may need to be re-hired at their home-position . but will allways retrurn to where you found them eg. charon will go back to Underworld it may take a long time but it will happen
  • Sometimes, when exiting the Vault, the final door before the entrance may glitch, and be unusable. After opening it, the player will be bounced back across the hallway to the first Robobrain.
  • Has platform::Xbox 360Xbox 360 When walking through Vault 112, screens may change to monochrome purple . This color state stays in the savegame and reload. Probable graphics error.

剧情冲突

  • 112号避难所的脑控机器人声称它们只会允许身穿112号避难所連身衣的人坐在宁静躺椅之上,但你的父亲在112号避难所中与你交谈时,你可以看到他穿的仍然是101号避难所連身衣。
  • 在完成这个任务之后你父亲离开了112号避难所,但他曾用过的那个宁静躺椅前面的显示器仍然显示着他的信息。

Appearances in games

This Vault appears in Fallout 3.

辐射3中的重要地点
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