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Agility

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Agility
 
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Agility is one of the 7 Primary Statistics in the SPECIAL system. It represents coordination and the ability to move well.

Fallout, Fallout 2 and Fallout Tactics编辑

Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as Unarmed and Small Guns. Other skills rely on it, but these have higher values in AG investment. [Note.] In Fallout: Tactics the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the characters AG stat.

Fallout 3编辑

Value Action Points Skill Modifiers
1 67 Small Guns +2, Sneak +2
2 69 Small Guns +4, Sneak +4
3 71 Small Guns +6, Sneak +6
4 73 Small Guns +8, Sneak +8
5 75 Small Guns +10, Sneak +10
6 77 Small Guns +12, Sneak +12
7 79 Small Guns +14, Sneak +14
8 81 Small Guns +16, Sneak +16
9 83 Small Guns +18, Sneak +18
10 85 Small Guns +20, Sneak +20


Ways to increase Agility编辑

Agility-based Perks编辑

Perk Required Level Additional Requirements
Gun Nut 4 2 Intelligence 4
Thief 4 2 Perception 4
Silent Running 6 12 Sneak 50
Sniper 6 12 Perception 6
Light Step 6 14 Perception 6
Action Boy 6 16
Nerves of Steel 7 26



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