Icon disambig
本文介紹的是the Fallout and Fallout 2 character. 關於the consumable item in Fallout 3 and Fallout: New Vegas,參見Dog meat
關於the Fallout 3 companion character,參見Dogmeat
FO01 NPC Dogmeat
race: Dog
affiliation: Vault Dweller
Chosen One
role: Companion
location: Junktown
family: Dogmeat (Fallout 3) - descendant
quests: Solve Phil's Canine Conundrum
dialogue file: DOGMEAT.MSG
I wouldn't trust that beast if I were you. That thing is a killer.


Dogmeat is a dog that can be found in Junktown in 2161. He can be found terrorizing Phil, an old man in Junktown, by 'guarding' the doorway to his house and keeping him out. The player can distract him for the old man and, by doing this, recruit him as a companion.


His previous owner had been killed by thugs hired by Gizmo (most likely the Skulz) about a month ago. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in the military base after running into a force field (although in the game, it is possible to survive the military base with Dogmeat alive - usually by sealing him inside different rooms to protect him from the super mutants).

Dogmeat is also a special non-player character you can locate and recruit in Fallout 2. He can be found in the special encounter "The Cafe of Broken Dreams."

Interactions with the player character编辑


Interactions overview编辑

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Solve Phil's Canine Conundrum

Other interactions编辑

  • He can be recruited by giving him an iguana-on-a-stick or wear a leather jacket (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in Junktown.
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of health points as a full grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, you cannot give him directions or ask him to leave you. In order to remove Dogmeat from your party you have to get him killed. This can be a difficult task for low level characters. This is because you are unable to talk to Dogmeat and give him orders like you can with normal non-player character followers in the first Fallout.

Fallout 2编辑

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactions编辑

  • Dogmeat can be found in the special encounter, Cafe of Broken Dreams. He can be recruited by the player simply showing his/her Vault 13 suit (in other words, undress) and speaking to the dog. Dogmeat will remember the Vault Dweller from Fallout and join the PC. When not in your party, Dogmeat fights for NCR. If you dismiss him and your NCR reputation is low enough, he might charge at you.
  • Dogmeat was made even more powerful than his past version. It is not uncommon to see Dogmeat move obscene distances and attack five to six times during his turn. He was also given normal scripting commands like the other non-player character's in the game, and this means you can command Dogmeat the same as you would command, for example, Sulik.


  • Dogmeat can be obtained as a follower in both games regardless of the player's Karma.
  • Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player.


The first Dogmeat only appears in Fallout and Fallout 2.

Behind the scenes编辑

  • Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
  • Phil confirms the point above when he describes Dogmeat's former owner in the original Fallout: "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun." The description matches all of Max's characteristics in Mad Max 2.
  • Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.

See also编辑

Template:Navbox companions FO1 Template:Navbox companions FO2 Template:Navbox Junktown