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This page is about the Fallout 4 companion. For other characters in the Fallout universe named Dogmeat, see Dogmeat.
For the consumable item in Fallout 3, Fallout: New Vegas and Van Buren, see Dog meat.

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Dogmeat 编辑

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Who's a good boy?

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Biography 编辑

=== race ===

German Shepherd dog

=== sex ===


=== affiliation ===

=== role ===

Attack dog

=== location ===

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Gameplay 编辑

=== appearances ===

=== quests ===

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Statistics 编辑

=== base SPECIAL ===

4 ST, 14 PE, 4 EN, 4 CH, 8 IN, 14 AG, 4 LK

=== derived stats ===

Hit Points: 150 + (Player Level x 5)

Carry Weight: 150 lbs

Damage Res.: 0%
Energy Res.: 0%

=== tag skills ===

=== level ===


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Additional info 编辑

=== voice actor ===

=== base id ===


=== ref id ===

Let's go, pal.

Sole Survivor to Dogmeat

狗肉是2287年居住在联邦的一条德国牧羊犬。除非玩家在任务When Freedom Calls中与莫菲老妈对话或者是在任务Getting a Clue中尼克瓦伦丁和玩家提起,否则它的名字将会一直都叫狗。


A typical Commonwealth mutt, Dogmeat is capable of tracking a man's scent for miles. While he doesn't have a real owner, he is a faithful and loyal companion to those he accompanies.

During the time that the Sole Survivor was cryogenically frozen in Vault 111, Dogmeat assisted Nick Valentine on a number of cases, and also accompanied Preston Garvey and his group of settlers on their way to Concord. When the group was ambushed by raiders, Preston sent Dogmeat to search for help in nearby Sanctuary Hills, patiently waiting at the Red Rocket truck stop for someone to come along and lend a hand.

When the Survivor arrives, they can choose to adopt Dogmeat, who will accompany them on their travels throughout the Commonwealth. Dogmeat's remarkable senses and tracking abilities come into good use when the Survivor searches for Kellogg.

Interactions with the player character编辑

Interactions overview编辑

Template:Interactions FO4

Other interactions编辑

When first encountered at Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's pip-boy. The objective is completed when the player character first initiates a 'conversation' with Dogmeat.

Like every companion character, the Sole Survivor can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of the Sole Survivor's choosing or fetching an item for the player character. Dogmeat can also be asked to do the "bunny" trick.


Dogmeat can be equipped with a variety of cosmetic items.

Equipment Wearable by Location
Blue bandana Everyone
Chain dog collar Dogmeat
Dog collar Dogmeat
Dog helmet Dogmeat Heavy armored dog at Hyde Park
Armored Dog at Thicket Excavations
Double dog collar Dogmeat
Gunner's camo bandana Everyone
Gunner's green bandana Everyone
Heavy dog armor Dogmeat
Jangles bandana Everyone
Leopard print bandana Everyone
Light dog armor Dogmeat
Dog armor Dogmeat
Red bandana Everyone
Reinforced dog collar Dogmeat
Striped bandana Everyone
Skull bandana Everyone
Stars and Stripes bandana Everyone
Spiked dog collar Dogmeat
Spiked muzzle Dogmeat
Welding goggles Everyone

Effects of player's actions编辑

  • Dogmeat is found at a Red Rocket truck stop southeast of Sanctuary Hills and can be recruited as a companion.
  • If Dogmeat isn't already the Sole Survivor's companion, he will be called by Nick Valentine with a whistle during the quest Getting a Clue.
  • By reading the Astoundingly Awesome Tales, the Sole Survivor can boost Dogmeat with perks, which reduce damage dealt to him.
  • In survival mode, Dogmeat's carry weight is set as 25 by default, and will be increased to 150 when Dogmeat has a piece of equipment on. (i.e. any bandanna, armor, or dog collar) Welding Goggles do not count. This may be a glitch.

Range of interests编辑

Dogmeat loves the Sole Survivor unconditionally, and thus is neither negatively nor positively influenced by their actions. As of the base game, he is the only companion, aside from temporary followers during quests, who is considered to be truly neutral.


Apparel Weapon Other item On death
- - - Mongrel dog meat


  • After first encountering Dogmeat, he will just be named "Dog". However, later on, Mama Murphy mentions to the Sole Survivor that Dogmeat is his real name. She can also mention that Dogmeat is his own man, but she has seen that he will follow the Survivor.[1]
    • If this conversation is missed, Dogmeat will be named "Dog." However, during the quest Reunions, Dogmeat is referred to by his name whether or not the Sole Survivor had the relevant conversation with Mama Murphy. He will then be named Dogmeat from that point on.
  • During the quest Getting a Clue, if Dogmeat is never met previously, Nick Valentine will call Dogmeat with a whistle.
    • Nick Valentine will also say beforehand that he "knows a guy that can help" and remark "I've worked with him a quite a few times before." while talking about Dogmeat.
  • During the quest Reunions, dismissing Dogmeat after finding Fort Hagen will make him stay there until the end of the quest, regardless of the location the player asks him to go.
  • Dogmeat is the only companion whose perks must be unlocked via the perk chart.
  • When the player character is rebuilding a site, they can place a dog house for him to stay in. If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
    • Dogmeat can be healed during battle if a stimpak is used on him when he is downed.
  • Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the floor,) bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near Custom House Tower, he will run to rubble pile near existing mannequins in display windows and pull out random hats. One of these hats can apparently be the Lieutenant's hat or Captain Ironsides' hat.
  • When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to do so by the Sole Survivor, which prompts the player character with messages such as 'Dogmeat found something', when he finds a container or 'Dogmeat found an enemy', when he detects enemy presence nearby.
  • Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily steps his front paws, while pointing his head to whatever he has found.
    • If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks and other containers with valuable loot usually placed in the top of buildings.
  • While Dogmeat is technically a companion, the benefits of Lone Wanderer still apply if the Sole Survivor adventures with Dogmeat.
  • If sent to wait at the Red Rocket truck stop where he is first met, one of Dogmeat's idle animations is putting his front legs on certain objects, like the hole in the pillars. Other dogs encountered, such as the one sold by Gene will also do this.
  • If Dogmeat is sent back to a settlement (by dismissal) and is then asked to trade, the Sole Survivor will refer to him by his real name, regardless of whether they know it yet.
  • As of the base game, there are no items Dogmeat can wear that boost his armor ratings, i.e., all equipable armor, collars, and bandanas are purely cosmetic.
  • Dogmeat does not count as a settler when in a settlement and will not respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely near the closest doghouse.
  • If entering the "Command" menu while crouched, the Sole Survivor will whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
  • If Dogmeat is given a teddy bear, he will chew on it and throw it into the air, playing with it. The teddy bear will not be "consumed" and remain in his inventory for storage. Dogmeat will repeat this behavior at random moments when not in combat and not in transit.
  • If an ally of any faction is killed, Dogmeat will induce a "mournful howl," as called by subtitles.
  • Dogmeat appears in Fallout Shelter as a legendary german shepard.
  • When engaged in combat against humanoid enemies, Dogmeat can trigger a variety of melee moves during the fight, such as a limb bite move, which he uses to hold an enemy stuck by biting their limbs, which works with humans, synths, super mutants and feral ghouls, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with health low enough to be instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a deadly neck bite.


This Dogmeat appears only in Fallout 4.

Behind the scenes编辑