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辐射真经, 不是辐射圣经!

輻射正史Canon)涵盖的是所有在輻射世界中为官方承认的部分。

关于正史的争论编辑

由于辐射系列的开发工作组和主创人员先后更换了数次. 于是前后几部作品中就出现了互不一致的地方. 这些矛盾自然地引起了辐射系列拥趸的争论. 有人认为设定上应以辐射新作(例如辐射3)为标准, 而老玩家则认为应以旧作(例如辐射)为准, 新作所做的只是篡改剧情. 实际上, 就连开发者自己在很多问题上也有相当不同的看法: 例如Tim CainChris Taylor僵尸起源之争.

Bethesda的正史编辑

既然辐射的开发权已经易主, 现在自然是由Bethesda来决定什么才是真经. 许多辐射拥趸仍然以原开发者所构想的架构为准, 不过, 这些开发者之间也常常有相左的意见.

需要注意的是, Bethesda并未有完整的定义过Bethesda正史, 因此所有的正史信息都来自于辐射3.

正史作品 编辑

  • Bethesda仍然承认辐射辐射2的剧情, 因此辐射3是在前两作的剧情架构上开发的.
  • 辐射3由Bethesda开发, 因此属于Bethesda正史.
  • 輻射:新維加斯由Bethesda发行, 因此属于Bethesda正史. as are all officially released supplementary materials, like the All Roads comic.
  • 辐射4由Bethesda开发, 因此属于Bethesda正史.

半正史作品编辑

  • 辐射战略版:钢铁兄弟会的剧情只有主线任务获得了Bethesda承认, 一些小细节则否.[1]As part of the Fallout Tactics release, Fallout: Warfare has the same level of canonicity.
  • Official Fallout Game Guides can be tricky to place. On one hand the developers of the games are involved during their production, so through this the authors do have access to inside information that may not make it into a game. On the other hand, these guides have to be completed well in advance of release date, meaning some information can be changed between when the book went to print and the eventual release. Information in these items can be considered canon (but should be referenced to the book with <ref> tags) unless directly contradicted in-game. Where the books are contradicted, it is usually notable enough to make an appearance in the "Notes" section.

非正史作品编辑

參考資料编辑

  1. Information acquired from Emil Pagliarulo by Paweł "Ausir" Dembowski