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Fallout 2:
A Post Nuclear Role Playing Game
 
Gametitle-FO2
Gametitle-FO2

辐射2》(英文:Fallout 2: A Post-Nuclear Role Playing Game;台湾译名:異塵餘生2)是1998年发行的个人计算机游戏,由黑岛工作室开发,Interplay娱乐公司发行。该作是1997年《辐射》的续作,同时也是该系列的第二部作品。

Gameplay编辑

Fallout 2's gameplay similar to the original Fallout. It's a role-playing game with turn-based combat, where the player plays the game in the pseudo-isometric view.

Character attributes编辑

主页面: SPECIAL

Fallout uses a character creation system called SPECIAL. SPECIAL is an acronym and initialism of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character.

技能 编辑

主页面: Skills

游戏中共有18种不同的技能,分别是:

  • 六种格斗技能:小型枪械、大型枪械、能量武器、徒手、近战武器、投掷。
  • 八种主动技能:急救、医疗、潜行、开锁、偷窃、陷阱、科学、修理。
  • 四种被动技能:口才、交易、赌博、野外求生。

每种技能水平最低为0%,最高为300%。玩家角色的基本技能水平由角色点数决定,其中大部分技能在游戏一开始可能低于50%。玩家每升级一次可以获得一些技能点数(5点基础点数+两倍于智力的附加点数),用于提升技能,每个点数可以提升该技能水平10%。玩家也可以选择3个特长技能,特长技能在成长加点的时候效果加倍。

Books 编辑

主页面: Books

Books found throughout the gameworld can also improve Small Guns, First Aid, Science, Repair, and Outdoorsman skills, up to a maximum of 91% skill value; books are scarce early in the game, and the max cap can prevent their use later on. Vault City and San Francisco are good sources of books.

工具和开锁 编辑

主页面: Lockpick
主页面: Tool

Lockpicks can make it easier to open locks; note however that not all doors have the code script required for all lockpick types, and the bonus may vary. Normally +20-40%, it can range from +10-50%. Some skills can also be improved while having certain items equipped. (E.g. equipping a lock pick would improve lock picking skills.) Stimulants can also temporarily boost player's skills; however, they often have adverse effects such as addiction and withdrawal. As Skills grow higher in rating, they begin to cost more Skill Points to increase.

特征与额外能力编辑

主页面: Traits
主页面: Perks

At character creation, the player may choose 2 optional traits. Traits are special character attributes, such as 'Skilled' (which drastically increases the player's skills, but adds an extra level before the player may choose each perk), or 'Jinxed' (enemies have a greater chance of critical attack failures, but so does the player). A Trait normally contains one beneficial effect and one detrimental effect, and are listed below the Perks section in the character sheet. Once a Trait is chosen, it is impossible to change, except by using the "Mutate" Perk which allows the player to change one Trait, but only once.

"Perks" are special elements of the leveling system. Every 3 levels (or every 4 if the player chose the "Skilled" Trait), the player is granted a perk of his choosing. Perks grant special effects, most of which are not obtainable via normal play in the game, such as letting the player take more actions per round. Unlike traits, most perks are purely beneficial - they are usually offset only by the infrequency of accquiring them.

Changes from Fallout编辑

Fallout 2 Beta Title

Beta title tag

Fallout 2 features a much wider array of items, weapons, and armor than Fallout. Most of the items from Fallout returned, but had alternate and upgraded forms: the minigun, for example, is now joined by the Avenger and Vindicator miniguns. Item prices were also increased at stores, making scavenging for items more important. In addition to old, upgraded weapons, several new weapons were introduced for all branches of combat, thus making no one combat skill the best, and allowing the player to be powerful with any firearm. The range of enemies was also increased to a wider diversity. The end result is a much more complex combat environment.

Skills start off at a lower rate than the first game, and the various skills are also more important. Previously, skills like Unarmed, Doctor, and Traps were used sparingly, but now, all skills are useful to a degree. The maximum level of a skill was increased from 200 to 300. Another notable change is that a skill, after reaching 100%, requires more than 1 skill point to increase, up to 6 skill points per 1% (2% if the skill is tagged) increase after 200%. The Unarmed skill in particular was made much more sophisticated by adding different types of Punches and Kicks depending on the player's Attributes and skill level. Several new Perks were added while most others were retained, allowing a greater degree of customization. The 'Friendly Foe' perk in Fallout is now a default feature in Fallout 2.

Karma is accompanied by Reputation, and while Karma affects the player on a whole, Reputation affects how the player is received in a single town. While Karma is achieved by doing good things and killing monsters, Reputation grows based on how the player helps the city, usually by completing subquests. By nature, Reputation and Karma tend to grow parallel to each other. As in Fallout, good/evil characters react differently to players with different Karma. Also, the player can acquire certain titles (Gigolo, Made Man, Slaver) based on their actions that also affect the game and how others react to them.

Recruitable NPCs were very simplistic in the first game, and the only control the player had over them was to designate a specific weapon for the NPC to use and how far away they should stand. In Fallout 2, team NPC control became much more sophisticated, with NPCs being able to gain levels, equip armor and be issued orders before and during combat, ranging from when to run away to when to heal themselves, as well as ordering them to holster their weapons. The NPCs also possess distinct personalities and characteristics, similar to previous games. The recruiting process has also been made more complex, with some NPCs refusing to join the player if he has negative Karma or before a certain quest has been completed. Finally, there is a limit to the number of NPCs a player can recruit (depending on the character's Charisma), as well as a larger number to recruit (over a dozen).

In the original Fallout, subquests in the towns and cities were usually solved within that city, with only a few subquests requiring the player to travel. The cities, fairly isolated except for caravans, were concerned with their own problems. In Fallout 2, however, the cities have a great deal of contact with each other, and with the sole exception of Klamath, actions in one city will affect the state of another, and subquests will often require the player to go back and forth from location to location to kill enemies and deliver messages and items.

The game's overall subject matter was generally more mature, with drugs and prostitution becoming major elements of the setting. The use of strong language remains uncensored, with an optional dialogue filter. During the course of the game, players can join the Mafia, become a porn star, get married and subsequently divorced, and prostitution is a strong recurring theme in the game. Slavery also becomes an important subplot, and players can either side with the Slavers or join their opponents (such as New California Rangers) who try to stamp slavery out. NPCs can be bought and sold as slaves during the course of the game.

Speedrunning is much more difficult than in Fallout. In Fallout, players could go straight to the Military Base, destroy it, then travel to the Cathedral and do the same. In Fallout 2, the final areas cannot be accessed until a computer part from Vault 13 is found, and Vault 13 in turn cannot be found until one of two quests have been completed, thus requiring a great deal of fighting that requires a higher-level character to survive. (Note: It is possible to bypass Vault 13 and the computer part quest with a 'Stupid' character by using Psycho to lower your intelligence temporarily). Also, while the player can recruit allies for the final encounter, there is no way to completely avoid the final boss battle in Fallout 2 -- again, encouraging combat and making a speedrun difficult. In spite of these factors, the game was completed in 17:51 on a video posted on the Speed Demos Archive website.

情节简介编辑

背景编辑

主页面: Fallout world

在《辐射》结尾,避难所居民如英雄般回到了13号避难所,却遭到管理员的放逐。无家可归的他带领着一群支持者向北流浪,并在俄勒冈一带建立起名为阿罗由的部落。

在避难所居民离开家园后,加利福尼亚一带发生了巨大变化:以沙荫镇为中心的几个小村镇开始聚集起来,演变成了新加利福尼亚共和国,新政权统一了南方的城市,并开始逐渐向北扩张。在西方,一个名为英克雷的神秘组织开始悄悄崛起,他们拥有复杂、先进的科技,甚至能令钢铁兄弟会相形见绌。在废土上各个角落里,一种新型毒品如癌症般扩散开来,令城镇居民们饱受困扰和摧残。

游戏情节编辑

2241年前后,阿罗由遭遇了一场严重的干旱。为了对抗这场威胁着部落存亡的灾难,村庄长老找到了避难所居民的后代获选者,请求他/她去寻找伊甸园创造器——一件核战前遗留的工具,激活后可以彻底改变附近地区的生态环境。

获选者在接受村庄长老给予的考验后,踏上了前往废土的旅程,身边只携带着为数不多的东西:避难所居民遗留下的制服、一台哔哔小子2000、一个13号避难所的水壶和一点现金。

获选者在艰难跋涉后找到了13号避难所——避难所居民曾经的家,也是玩家在游戏中第一个可能找到伊甸园创造器的地方——并携带着可以改变村庄命运的伊甸园创造器返回了阿罗由。然而,当获选者踏进村庄后才发现,这里的村民已经全部被神秘组织英克雷绑架。获选者随后揭露了英克雷的真面目——在核战中幸存下来的美国政府残余,并通过各种手段,摧毁了英克雷位于海上钻井平台的总部,并解救了所有俘虏——其中包括13号避难所的幸存者。

最终,获选者启动了伊甸园创造器,并带领着13号避难所的居民与阿罗由的村民建立起一座新的小镇。

Characteristics编辑

The fact that in Fallout, Fallout 2 and Fallout 3 the player characters are raised in an isolated community works with the plot structure, allowing the character to be as ignorant about the game world as the player would be and explaining why the map the character starts with is almost completely unexplored.

评价 编辑

Fallout2back

The back of the US box art

Fallout fans are generally divided in their opinions of Fallout 2. The most common complaints involve the voluminous amount of pop-culture references throughout the game, many of which are extraneous and forced; the exaggerated "adult" content such as the porn studio in New Reno, or even New Reno as a whole; the lack of a true Fallout atmosphere when compared to the original game; and especially the overall lack of advancement over the original in terms of graphics and gameplay. There have also been some complaints about the game's relatively arbitrary end boss, Frank Horrigan.

Other fans argue that Fallout 2 goes above and beyond the ideas and promises of the original. With a level of content many times that of the first Fallout, and no "ticking clock" main quest hanging over the head of the player, some feel that Fallout 2 fleshes out the concept of a truly open-ended roleplaying experience to an extreme that the original was unable to achieve.

Most fans can agree that Fallout 2 is fun for what it is, but nowhere near as groundbreaking as Fallout was. Still, Fallout 2 is considered one of Black Isle Studios' better RPGs by most critics, and is generally respected in the RPG community.

衍生阅读 编辑