Fallout中文維基
Advertisement
Fallout中文維基
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FO4Gametitle-FO76Gametitle-FOTGametitle-FOBOSGametitle-VB

异尘余生世界(英文Fallout world)存在于一个与二战后真实世界完全不同的时间轴上。从这场分裂到2077年的大战,20世纪50年代美国文化的一种风格化表现(用更先进的科技)主导了这个异尘余生世界。

特别是,美国以一个腐败的美国梦的延续和压制性使用美国例外论为主导。20世纪50年代,在科幻小说黄金时代发行的科幻小说选集《明日世界》(Worlds of Tomorrow)极大地影响了这种表现。

概述[]

尽管在20世纪40年代中期,异尘余生宇宙和现实世界的事件发生了分歧,但异尘余生世界宇宙的决定性时刻是2077年的大战。石油储备的减少导致了一系列的区域资源控制战争,随着各国失去了这条至关重要的生命线,经济开始崩溃。探索了替代能源,导致了核裂变技术的成熟,以及太阳能和水力发电的各种创新,甚至是核聚变,但这些都不足以满足全球人口日益增长的需求。

随着世界上可用的原油储量不断减少,中国政府对美国宣战,入侵阿拉斯加,争夺那里仅存的几处石油资源。中美战争持续了11年,最终以中美之间的核战争告终。 这两个国家都建立了巨大的核武器储备,相互攻击引来了世界各地的敌人和盟友,点燃了在长达一个世纪的冷战中形成的每一种仇恨。尽管冲突只持续了两个小时,但它所带来的破坏是惊人和彻底的。交互初期释放的能量比以往所有全球冲突的总和还要多。这场全球性的核冲突后来被称为“大战”。

剩下的世界是残酷无情的。大战结束90年后,人类为生存而挣扎。地表上,土匪和有组织的帮派在曾经的大城市的废墟上厮杀,变种人在受辐射的废墟中徘徊。在地下,少数幸运的人享受着相对安全舒适的避难所,这些避难所是战前设计的,其公开目的是保护居民及其后代免受核毁灭。一些人计划将世界拒之门外,另一些人则试图与外界建立联系并重新繁衍生息。无论人类在哪里生存,都会受到贪婪的变种人、流氓机器、邪恶的掠奪者和各种敌对的变种生物的持续威胁。

这个系列的大部分事件都发生在美国。最早的两款游戏,异尘余生异尘余生2,设定在新加州,西海岸的遗迹,其中主教英克雷是该地区的主要威胁。第三款游戏,辐射战略版,发生在中西部芝加哥和科罗拉多州的夏延山之间。第四款游戏,輻射:鋼鐵兄弟會,发生在德克萨斯州北部的Carbon和尸鬼城市失落山丘。第五款游戏,辐射3的故事发生在美国东海岸一个叫做首都废土的地方;其中包括华盛顿特区的遗迹,弗吉尼亚、匹兹堡和马里兰的部分地区。第六款游戏,辐射:新维加斯发生在莫哈维廢土,包括加利福尼亚、犹他、亚利桑那和内华达的部分地区。辐射4以马萨诸塞州波士顿市区为背景,包括作为联邦一部分的波士顿市和剑桥市的著名地标。辐射76发生在阿巴拉契亚,前西弗吉尼亚州。

设定概述[]

差异性概念使开发团队能够在他们认为合适的情况下自由开发游戏。核心思想是一个黑暗的游戏世界,它基于1950年科学对恐怖世界所预言的未来世界的恐惧,并与幽默保持了平衡。[1] 这影响了所有发展水平,首先是环境的艺术风格和科技。

美学[]

从美学上讲,这是一个受到50年代人们的想象启发的未来:具有装饰派艺术和鳍片的公路巡洋舰,占主导地位的装饰派艺术GoogieRaygun Gothic[2]哥特式建筑(布鲁托主义乌森尼主义[3]钢结构Lustron新古典主义美国殖民地联邦政府维多利亚时代),盘绕式计算机,笨重的动力装甲(灵感来自荒野遊俠星河舰队),笨拙的大型机器人等等。 这个想法由 Leonard Boyarsky提出,并最终被团队接受。[4][5]

然而,游戏的美学灵感来自于跨越20世纪的各种来源。其中包括电影《禁忌星球》(1956年),《 LaJetée》(1962年),《星球大战》(1977年),《疯狂的麦克斯2:道路勇士》(1981年),《银翼杀手》(1982年),《巴西》(1985年),《蝙蝠侠》(1989年),《捉鬼敢死队》 《攻壳机动队》(1995年)和《童梦失魂夜》(1995年)在美工办公室几乎连续不断地播放着。弗兰克·米勒(Frank Miller)和杰夫·达罗(Geoff Darrow)在1940年代和1950年代的《硬汉》,《大个子和爆走小子[6][7][8]以及美国城市和郊区也激发了一些美工的灵感,包括汽车设计、标识、建筑和艺术。[9]

在其中一个预览中,Timothy Cain甚至指出,尽管存在着未来主义艺术的一般框架,但“酷法则”仍然有效:任何时候设计团队中的任何一个遇到武器或盔甲的图片时, 从他们喜欢的任何地方(包括《财富士兵》或《女士家庭日记》),他们都觉得它足够好了,可以添加进去。 它使他想起了神秘科学剧院及其开玩笑的方法:并不是每个人都能理解它,但是那些确实喜欢它的人会喜欢它。[10]

科技[]

说真的,美工只是觉得50年代的科技看起来很酷。因此,他们开始着手打造未来科学,就像科幻小说黄金时代所认为的未来科学一样(如果你能跟上这句话的话)。真空管,镭射枪,变种人,所有的一切。我认为他们很成功。Timothy Cain

从以上引用可以看出,场景的科技是由科幻小说黄金时代,即20世纪50年代的科技和小说决定的。因此,《异尘余生》包含了真空管电子产品,而不是在随后的几十年里流行起来的集成电路(尽管晶体管和集成电路的使用仍然是系列设计和美学中有争议的一部分)、镭射枪能源武器、巨型变种人,整整九年。[11] 上面提到的1956年电影《禁忌星球》向放映者展示了《辐射》科技的概况:1950年代对未来的诚实看法,笨拙的机器人,镭射枪和一般的“感觉”。有些元素来自后来的电影,比如T-51 动力装甲,灵感来自于《童梦失魂夜》(1995)中恶棍们穿的装甲。[8]

然而,这一设置并不意味着能够容纳脑海中出现的所有垃圾科学。Scott Campbell特别介绍了強制進化病毒,以提供更合理的解释,说明在该环境中发现的更令人震惊的突变,而无需将其视为“辐射的力量”,而这会损害真实性。[12]

政治[]

背景故事中的核世界末日发生在美国和中国之间。在发行后,有人问我为什么是中国而不是苏联。我之所以做出这个选择, 当我想起与Oleg的经历时,我做出了选择。Oleg是莫斯科的一名开发者,我在协助开发打字游戏之前与我合作了几个月。有一次,在打电话的时候,我听到了一些低沉的响声,然后电话就安静下来了。当我问他是什么声音时,他回答说,‘哦,那只是俄罗斯暴徒在街上开枪。“我以为他是在开玩笑——他不是。在那之后,我真的很难相信曾经强大的苏联会在不久的将来威胁世界。所以我转向了下一个代表“东方”的主要共产主义国家:中国。Scott Campbell, Origins of Fallout, No Mutants Allowed

虽然《异尘余生》是基于1950年代的未来愿景,但并非1950年代转移到未来。 其中最引人注目的变化之一是中国取代了苏联,成为资本主义和民主的美国的共产主义陪衬。正如上图所示,Scott Campbell认为,崩溃后的俄罗斯不可能成为美国令人信服的头号敌人。但是,考虑到1980年代和1990年代对东亚国家主导全球经济的担忧,选择中国是非常合理的。[13] 政治局势与现实世界的发展并不一致。 对中国的强硬政策模仿了美国上世纪50年代和80年代的外交政策,《辐射3》和《辐射76》强调了麦卡锡主义和华克派的背景,效仿了范布伦的做法。[14] 苏联也一直存在到2077年,而在我们的世界里,它在1991年解体了。[15][16]

FNV Nevada flag nif

内华达州的州旗。
(Note the addition of "Southwest Commonwealth" in the left canton).

美国的国内政治是对现实世界趋势的有趣修改。到1969年,美国的50个州已经统一为13个超级州,也就是联邦国。[17] 这背后的真正原因是因为Leonard Boyarsky认为这个设计很酷,并且更好地展示了改变了的美国。[18]直到后来的《范布倫》以及《辐射3》、《辐射:新维加斯》、《辐射4》和《辐射76》失败后,这一点才得到进一步阐述。

社会[]

我的想法是探索更多的世界和后核世界的更多伦理,而不是制造更好的電漿枪。[19]

《异尘余生》的社会背景是现代和现代元素的有趣混合。 战前社会的灵感来自1950年代的美国,包括广泛的消费主义,对技术的迷恋,1950年代最流行的电视晚宴,热情的爱国主义和反共产主义,尽管值得注意的是,它缺乏当时许多吸引力较小的元素。战前的美国没有制度化的种族主义、普遍的反女权主义,也没有对性少数群体的压制。[20] 性别刻板印象仍然存在,尽管它们并没有像1950年代那样使人们的生活受到一定程度的限制。[21]

总的来说,后核社会比原始资料所暗示的要平等得多,反映了现代的情感和趋势。女性与男性并肩作战,担任有影响力的职位,甚至平等地在军队服役。显然,种族主义在奥运会中没有出现,取而代之的是对变异人类的仇恨。[22]

异尘余生宇宙的文化正如20世纪50年代所设想的那样,实质上是现代美国文化。虽然像嬉皮士披头族朋克这样的亚文化运动也出现过,但他们的运动从未成为主流。[23]

重大事件[]

主页面: Timeline

大战前[]

主页面: 战前国家
WorldMap-Fallout4

世界地图

在大部分的人类历史里,辐射宇宙和现实世界有着共同的时间轴。辐射的音乐来源于20世纪40年代和50年代以及之后的几十年。 但是,在1945年,《辐射》时间表中重大的政治和技术差异将其推向了不同的方向。1947年,晶体管发明使情况变得混乱,忽略了电子器件的小型化。1969年之前的一段时间,为了减轻共产主义的影响,美国采用了13个联邦的制度。 1970年,中国未能进行任何自由市场改革,最终保留了与1949年共产党主席毛泽东领导下的政治和经济结构类似的政治和经济结构。 1991年,苏联未瓦解

直到二十一世纪中期才发生了重大的国际冲突。在2052年,石油资源丰富的中东国家提高了油价,导致许多小国经济崩溃。同样依赖于从中东进口石油的欧洲联邦(与现实世界中的欧盟类似),以军事力量作为回应,开始了这场资源战争联合国由于无法预防冲突而衰弱,试图进行干预。 它的许多成员国都以撤军作为回应,联合国于同年解散。

美国从德克萨斯墨西哥进口石油,避免了资源战争的直接影响。但是,美国很快就会面临重大问题。2052年,得克萨斯州的油田枯竭,使得这个国家面临严重的能源短缺。在2053年,这种新瘟疫开始肆虐美国,估计造成20万人死亡,促使政府关闭了美国的国际边界。同年,特拉维夫被恐怖分子的核武器摧毁,第二年交战国在中东交换核武器打击,核恐惧笼罩了整个国家。作为回应,美国人开始了安全屋计划:一系列旨在抵御核战争或流行病的地下避难所

2059年,石油资源日益稀缺。为了确保阿拉斯加油田的安全,美国加强了在阿拉斯加的军事存在,创建安克雷奇前线。 随着美国人施压要求其军队驻扎在加拿大境内以保护阿拉斯加输油管,美加关系日益紧张。

在2060年,中东油田枯竭,不仅结束了欧洲的资源战争,也结束了欧洲联邦。由于没有共同的敌人,欧洲各国为争夺剩余的资源而互相争斗。化石燃料变得太昂贵而无法在汽车中使用,替代品开始出现在市场上。 核技术的进步为核聚变取代传统的以化石燃料为基础的汽车和其他交通工具的内燃机铺平了道路。

GreatWar OWB intro

大战

2066年,资源战争转移到了地球的另一端。中国石油储备枯竭,经济几近崩溃,入侵阿拉斯加。美国强迫加拿大允许军队和飞机越过加拿大领土进入阿拉斯加战区。 由于美国人不顾加拿大人的抗议,帮助自己获得加拿大的资源,两个邻国之间的关系继续恶化。许多美国人开始称加拿大为“小美国”,导致两国关系恶化。

2072年,中美战争爆发。虽然美国的动力装甲在局部冲突中被证明是有效的,但它并没有完全驱逐中国军队。 美国继续要求加拿大提供更多资源。当试图破坏石油管道时,美国人(正式)开始吞并加拿大。2076年,吞并完成。同年,美国向中国大陆部署了T-51b动力装甲。 这些装甲非常有效,美军横扫中国领土。

在2077年初,美国人占领了阿拉斯加,但没有签署停战协议。那些能够预见核灾难的人做了最终的准备: 羅伯特·豪斯让自己静止;总统和英克雷撤退到海神石油钻井平台。美国公众已经暴露在太多的错误警报之下,当炸弹开始坠落时,他们基本上忽视了警报。 许多避难所大门关闭时已经人满为患。

2077年10月23日凌晨,世界——正如所有人都知道的那样——结束了。导弹和炸弹从天而降,把世界吞没在火焰中,这一事件将被称为大战。城市和民族沦陷,人类堕入核能的黑暗时代。 许多人认为这是人类文明的终结,但它仅仅是新的血腥章节的开始。

战后世界[]

EarthAfterGreatWar

大战后地球的一部分,显示了美洲和大西洋。

全球文明的崩溃使得无法确定核弹所造成的破坏的程度。 从轨道上看,有明显的全球灾难的迹象,世界上大部分的海洋被辐射染成了绿色。 大战的持久遗产是其后散布的辐射。许多在核灾难中幸存下来的动植物都被一周后落下的放射线雨杀死了。在2080年那些幸存下来的物种中,许多发生了突变。

美国大陆沦为废土。美国大部分主要城市,除了匹兹堡和拉斯维加斯等少数例外,都被炸弹夷为平地。随着社会的迅速解体,即使是幸存下来的城市也沦为地狱般的废墟。尽管避难所从未打算保护整个美国人口,但足够多的居民和技术保存下来,使他们在打开时就可以迅速启动文明。

虽然大部分地区遭到轰炸,但与美国其他已知地区相比,阿帕拉契亚莫哈韋沙漠錫安峽谷等地区基本完好无损。

一些地点在炸弹落下后产生了奇怪的影响,比如大山脉没有了山顶,马德雷山脉一层怪雾所覆盖,小島一层放射性雾所覆盖。

新加州和阿帕拉契亚这些因早期开放的而受益最大。2083年,12号避难所在贝克斯菲尔德建立了古城墓地8年后,8号避难所在内华达州西部建立了地下掩體都市,第二年,洛杉磯避難所在洛杉矶建立了晒骨场。2102年,76号避难所开放,外来者前来重建开垦土地。几十年后,在2142年,15号避难所的前居民在古城墓地的西北部建立了沙蔭市

莫哈韋廢土是文明的另一个孵化器。这在很大程度上要归功于羅伯特·豪斯的准备工作;他的秘密导弹防御系统确保了拉斯维加斯和周围的沙漠比该地区其他任何地方受到的炸弹袭击都要少,随着时间的推移,这座城市在豪斯、当地部落21号避难所居民的共同努力下得以重建。它的基础设施非常先进,据豪斯说,到2281年,它用不了一个世纪就能发射一艘殖民宇宙飞船。

在东部,首都荒原也令人惊讶地完好无损。虽然无法与西部更先进的社会竞争,但它仍然能够支持一个地方电台大篷车路线和一个大规模的净水厂

同样,马萨诸塞州和波士顿联邦受到的伤害也相对较小,仅在一个被称为發光海的地区受到一种高当量核武器的打击。和首都废土一样,它也支持大篷车基础设施地区广播电台和其他类似的设施。

阿帕拉契亚基本上没有受到炸弹的影响,除了变异和辐射,大部分地区看起来与战前的地区非常相似。

随着这些地区从灰烬中崛起,新的社会也崛起了。新加州共和国成立于2186年,并在一个世纪后控制了整个新加州钢铁兄弟会成立于大战结束后的几天,并在2150年成为科技强国。 英克雷——美国政府和军工联合体的后裔——于2237年在新加州出现,然后于2277年在首都废土出现。2247年,迷恋罗马的凯撒军团崛起,他们征服了87个部落,并将控制亚利桑那州新墨西哥的大部分地区,以及犹他州东部的一些地区和科罗拉多州南部的部分地区。

虽然人们对前美国以外的世界知之甚少,但大不列颠和爱尔兰的情况似乎比北美糟糕得多,因为岛上的居民经常移民到美国废土,寻找财富、机会和更好的生活。

生物[]

Ghoul

概念艺术作品中的尸鬼

异尘余生世界的独特生物出现在大战之后,是暴露于辐射或強制進化病毒的结果。

在原子弹爆炸三年后,辐射导致了许多新物种的自发出现。 新物种比它们突变前的原种动物和昆虫更大,更坚硬,更危险。辐射蝎巨型蚂蚁双头牛分别是蝎子、家蚁和奶牛的后代。

Deathclaw

《辐射手册》中的死亡爪艺术图

在战后的破坏中,转基因生物也在废土上自由地繁衍。其中的一种生物,死亡爪,曾被废土居民认为是一个传说,数量已经增长到司空见惯的程度。 英克雷也对死亡爪进行了一步的实验,让现已灭绝的智慧死亡爪群体和死亡爪植入了控制单元,以更容易控制。

大量的辐射使一些拥有特殊基因特征的人类变异,变成了尸鬼。虽然他们腐烂的皮肤让他们看起来很可怕,几乎不像人,但他们的心智能力基本保持不变:他们的推理和交流能力完好无损。具有讽刺意味的是,尽管他们的身体每况愈下,他们却拥有了更高的感官和更长的寿命。

不同程度的辐射量导致了尸鬼群体的多样性。长期暴露于辐射中的尸鬼失去了智力,变异为狂屍鬼。长时间的辐射暴露导致进一步退化为发光种——具有更高物理能力的尸鬼,在黑暗中发光。

其余的突变是由強制進化病毒(FEV)引起的。它起源于中美战争之前的几年。为了防御中国的生物袭击,国防承包商威斯科技发起了“全免疫病毒体计划”(Pan-Immunity Virion Project)。目的很简单,就是让人类的免疫系统强大到足以抵抗任何病原体,无论是天然的还是人工改造的。在测试过程中发现的一些副作用是尺寸和力量的增加。美国陆军为了创造超级士兵而控制了该项目。他们把这个项目搬到了玛丽博萨军事基地。他们还向东海岸的87号避难所送去了大量样本,作为避难所实验的一部分。

FO01 NPC Master B

主教

大战之后,玛丽博萨被遗弃了——幸存的领导人离开了,成立了钢铁兄弟会。在沉睡了30年后,这个基地被8号避难所的流亡者理查德·莫爾重新发现。 在意识到FEV可以用来制造超级变种人之后,他试图组建一支军队,但被放逐者住者打败了。

尽管玛丽博萨军事基地被摧毁,英克雷仍要求获得一份FEV样本。英克雷利用从附近瑞丁绑架来的奴隶劳工挖掘玛丽博萨。那些无意中接触到FEV的奴隶突变成一批新的超级变种人。

Fawkes

福克斯,一个聪明的超级变种人

东海岸,送到87号避难所的FEV被用来制造当地的各种超级变种人谢尔顿·德拉克罗瓦,87号避难所的一名安全官员,被强行暴露在它的环境中并由此产生变异。虽然变异过程夺走了他的大部分智力,但令人惊讶的是,他能够通过研避难所的数据库来收回大部分智力。另一种FEV病毒也在亨特斯維爾的平民身上进行了测试,该研究所在战后用另一种病毒进行了实验。FEV后来落入到韦斯顿·莱斯科之手,但不幸地,无意中却用它把巨型蚂蚁变异成了火蚁

地区[]

主页面: 地点

西部[]

主页面: 新加州

西部的第一部分被称为“核心区”,主要由新加州组成。更具体地说,新加州从南部的巴哈延伸到北部的克拉马斯。它覆盖了美国西海岸的大部分地区,包括加利福尼亚州俄勒冈州内华达州的部分地区。它在很大程度上是一个荒凉的地区,这就是为什么大多数人选择在古老城市的废墟中寻求庇护,他们在那里找到了(相对的)安全。然而,随着资源变得越来越稀缺,人类和生物开始合并成自己的群体,因此,在一个被突变破坏的世界里,地区的合并远远超出人们的预期。

新加州尸鬼大多聚集在旧克尔斯菲尔德(古城墓地)周围,但在主教的军队袭击后被分散了。大多数幸存的尸鬼最终与人类和超级变种人一起在蜥蜴城破碎丘中找到了家,都位于他们原住所遥远的东北部。

2102年到 2162年,马里博萨地区有大量的超级变种人,他们甚至派了巡逻队远至洛杉矶。然而,在主教战败后,大多数士兵都撤退到了东方。

人类是废土上的主要物种,他们在新加州的主要城市是中樞市洛杉矶墓地NCR地下掩體都市新里诺旧金山

截至2281年,新加利福尼亚州的大部分地区均已成为NCR的一部分。

莫哈韋廢土[]

FNV Wasteland Searchlight 1

夕阳下的莫哈韋

主页面: 莫哈韋廢土

旧世界莫哈韋沙漠现在被称为莫哈韋廢土,占据了战前加州内华达州犹他州亚利桑那州等的大部分地区。,也是《辐射:新维加斯》的主要场景。


在这个地区,有几个派系在争夺权力,比如新加州共和国凯撒军团大汗帮钢铁兄弟会和豪斯先生本人,他们监管着经营新维加斯赌场的三大家族。两个幸存的超级变种人也居住在这个地区,一个住在查尔斯顿山上的滑雪小屋,另一个住在自称乌托比薩国黑山

东海岸[]

主页面: 东海岸

虽然严格地说,“东海岸”指的是美国大陆的整个东海岸,但在异尘余生宇宙中,它主要指的是美国东北部。它的主要地标是沿海的首都废土匹堡联邦小島

首都废土包围了华盛顿特区的废墟和其的旷野。这个城市的市中心虽然被瓦砾所包围,并且只能通过其地铁系统进入,但却是活动的枢纽。银河新闻电台大楼已投入使用,信号被华盛顿纪念碑顶上的天线放大。 一群奴隶在林肯纪念堂外活动。钢铁兄弟会圣骑士超级变种人鷹爪組織的雇佣兵为控制國家廣場而战。历史博物馆里有一个尸鬼聚居地。

就在城市外,钢铁兄弟会在五角大楼的废墟中有一个基地。 沿着波托马克河的河岸,净水计划杰斐逊纪念堂外开展。

华盛顿特区周边的旷野是各避难所和定居点的所在地。 鉚釘城是最成功的定居点,当净水计划项目完成时,它在向该地区输送纯净的水方面发挥了重要作用。87号避难所生产出了该地区的超级变种人群体。101号避难所獨行者的家。

紧靠首都废土南部的是前海滨度假胜地眺望角 。废土西部是亞當斯空軍基地,是英克雷在原东海岸基地雷文岩被獨行者摧毁后,试图在这里重新建立基地。

匹堡就是匹兹堡的steelyard和周边地区的废墟。它被浪人穴居人侵扰,直到一支由圣骑士歐文·里昂斯领导的钢铁兄弟会部队,在前往首都废土的路上清除了这片区域。他们留下了其中一员伊斯梅尔·阿什尔,他把匹堡变成了奴隶殖民地。外面就是RontoMonroeville定居点。

联邦波士顿及其周边城镇组成,波士顿及其周边城镇没有像美国其他城市那样受到重创,大部分土地相对完整。联邦周围出现了几个定居点,为荒地上的人们提供了安全的避难所。在联邦,建立在棒球场在市中心的鑽石城和建立在旧州议会大厦芳鄰鎮,是两个最突出的定居点。

联邦的最北部是一个小島,一个远离缅因州海岸的岛屿,由匕港鎮组成。这是远港人仅存的堡垒,也是岛上唯一不受迷雾影响的地方。放射性雾使岛上的许多其他定居点都适于居住。这个岛也是阿卡迪亚的家,阿卡迪亚是一个合成人的避难所,位于匕港鎮西部的一个风力发电场里,也是原子神教的一个分部,在被称为the Nucleus的潜艇基地里。

在它的西边,可以找到核子世界的战前游乐园,那里已经成为三个邪恶的掠夺者集团的家,他们试图扩张到公园的各个部分。阿帕拉契亚有很多完整的地区,除了它的首府查爾斯頓,那里在大战后被摧毁了,与美国其他地区相比,植物受到的辐射影响较小。

组织[]

主页面: Factions

新加州[]

在新加州,几乎没有不局限于一两个城镇的派系。主教的超级变种人军队在2161年被击败后,新加州共和国成为最有影响力的组织,联合了几个主要城镇,包括沙蔭市(其首府,现在简称NCR) ,中樞市垃圾城麦克森日辉城。NCR正积极尝试将加州统一在一个政府之下。虽然看起来很成功,但他们已经并且正在遭遇强大的抵抗,比如东部的凯撒军团,以及各种各样的掠夺者团伙。

相比之下,鋼鐵兄弟會是一个神秘的科技宗教组织,起源于美国军方。虽然数量很少,但他们用战前和战后的科技来弥补: 他们有激光武器,动力装甲,外科增强装置和战斗植入物。与 NCR不同,兄弟会对征服和拯救人类都不感兴趣,而是保守秘密,保护和发展科技。

在NCR兴起之前,同一是加州最大、组织最完善的派系之一。由主教的变种人和人类追随者组成,同一遍布整个新加州,在许多著名的人类聚居地建立教堂和传教会。 在玛丽博萨军事基地和主教本人在2162年被放逐者摧毁之后,同一失去了它的大部分力量,并在没有主教的动态愿景来引导的情况下崩溃了。幸存的变种人逃往东方,而大教堂之子教会不再是一个有组织的宗教。

英克雷美国政府的后裔,认为除了他们自己,其他人都理应被消灭。他们过去在加州海岸的一个石油钻井平台上作业,但在总部被摧毁后,在NCR把他们赶出那瓦罗后,他们离开了这个地区。它将其行动基地从西海岸,转移到首都废土的西北边缘,在一个被称为雷文岩的庞大地下设施里。

东海岸[]

首都废土[]

WoLCitadel

兄弟会的要塞入口

首都废土上最强大的势力是钢铁兄弟会。最初是一支远征军,从新加州失落山丘出发,重建与中西部兄弟会的联系,并从东海岸取回任何先进技术,后来他们被命令在发现了大型技术藏匿处(包括两层楼高的超级战斗机器人自由至尊) 的五角大楼废墟中建立一个永久据点。探险队队长歐文·里昂斯进一步改变了他们的任务: 保护科技不再是他们的首要任务,而是保护人民。虽然这让他们受到当地居民的喜爱,但他们也付出了沉重的代价。他们的新加州上级切断了对他们的一切支持,他们自己的一些成员分裂成了流放者。尽管缺乏支持,他们仍然有助于保卫这个地区的王冠宝石,净水计划,以及摧毁英克雷残党

Arthur Maxson

在要塞的护卫麥克森

多年后,亞瑟·麥克森麥克森家族最后的后裔,承担了领导职责,与被流放者和解,并引入了其他改革。东部兄弟会从一个四面楚歌的小派别,发展成为一支强大的军事力量。他们击败了英克雷,组织了净水计划产生的纯净水的分配,成为首都废土事实上的管理机构,迫使他们的政治演变成一种有点类似于古代日耳曼的“ ordensstaat”的秩序国家。在某种程度上,东部兄弟会(在麦克森长老的领导下)也重新建立了联系,并随后得到了兄弟会在失落山丘的指挥部的支持。这个新获得权力的东部兄弟会把首都废土当作自己的“国家”来统治,并努力向整个美国东岸投射自己的力量和影响力。

Colonel Autumn

奥古斯特·奥特姆

拥有更先进的技术(尽管缺乏领导) ,英克雷的东部分遣队证明是兄弟会的对手。和兄弟会一样,首都废土上的英克雷起源于新加州。在他们在那个地区失败之前,奥古斯特·奥特姆的父亲率领一支特遣队,来到首都废土的雷文岩,在那个地区建立了他们的据点。雷文岩的一台大型计算机通过約翰·亨利·伊登的角色接管了加利福尼亚特遣队被击败时的英克雷业务。就像它的加利福尼亚前身一样,他们试图用致命毒素杀死该地区的大多数居民,但被獨行者和钢铁兄弟会阻止了。

Fallout3 BrokenSteel RivetCity WaterCaravanStop01 ThX

铆钉城入口

鉚釘城是这个地区最强大的本土势力。它们位于一艘搁浅的航空母舰内,是该地区最发达,科学最先进的定居点。他们的名声在整个地区都广为人知。那里有一支装备精良的安全部队,一个研究实验室和一个博物馆。在英克雷被驱逐出傑佛遜紀念堂之后,铆钉城的安保人员负责整个地区的淡水分配。

Talon Company Group Shot

鷹爪組織雇佣兵

在荒野四周,核彈鎮特佩尼大厦坎特伯雷居民区,戴夫共和国,灯火小鎮和他们在大镇里的流亡者们,勉强度日。尽管兄弟会建立了少量的安全措施,足以建立一些贸易,但这些定居点仍然会受到超级变种人掠夺者奴隶贩子和其他废土生物的困扰。唯利是图的团体,如无良的(似乎无处不在)鷹爪組織和规模较小但更有原则的莱莉的游骑兵,以这样或那样的方式填补了空白,为自己赢得了一席之地。而修正者(与同名的新加州派系无关)和小号角和搭档则分别沉迷于私自执法和更有问题的仲裁。

匹堡,首都废土北部的一个大型定居点,有自己的军队并建立了社会,由前钢铁兄弟会成员伊斯梅尔·阿什尔领导。阿什尔用奴隶来帮助重建匹堡,因为这里有战后美国唯一一家已知的还在运转的钢铁厂。

眺望角是首都废土以南的一片沼泽,这里聚集了崇拜植物的部落近亲繁殖的突变泥沼族和一小群未发生突变的当地人,还有同样来这里寻找财富开发当地野生动物的外来者。

联邦[]

FO4 Synth Retention nifskope render

合成人回收饰章

在前马萨诸塞联邦的主要派系中,最著名的是學院,这是一个由联邦理工学院(CIT)人员演变而来的秘密组织。學院以制造和使用人造类人(或简称“合成人”)而闻名。由于对联邦人民的不信任,學院将自己与地面隔离,使用合成人和其他上层代理人员在联邦定居点进行实验、监视,甚至进行破坏活动,迅速在许多联邦定居者中对合成人产生了偏执和偏见。除了它的科学部门,學院还拥有合成人回收部门,其主要目标是跟踪學院在联邦的资产,以及追回丢失的,逃脱的和/或重新编程的合成人,为了满足高要求的工作,专门开发出强大的追猎者型号的合成人。學院是卷入派系战争的三个团体之一,这场战争关系到联邦的未来。

FO4 Railroad flag

铁路组织旗帜

學院在联邦的主要反对派是鐵路組織,一个同样秘密的派别,承认合成人是有感知力的生物,并认为學院对合成人的处理简直就是奴隶制。在老北教堂旧总部遭到攻击后,铁路组织开始行动解放合成人,赋予他们新的身份,并把他们偷运出联邦。鐵路組織被以秘密小组形式运作,彼此独立运作,以掩盖他们集体出现在學院的情况,并经常通过一台名为P.A.M.的超级电脑审查他们的下一步行动。铁路组织还雇佣了名为游客的兼职合作者,通过向他们提供情报等方式,协助铁路组织与學院的斗争。联邦定居者赞扬铁路组织反对學院,但对其解放合成人的意见褒贬不一。铁路组织是三个为了联邦的未来而卷入派系战争的组织之一。

Fo4 Arthur Maxson

亞瑟·麥克森在普利德溫號上

钢铁兄弟会还在联邦建立了一个业务基地,作为其努力在东海岸投射其影响力的一部分。 其中一支侦察小队提交了一份报告,详细描述了来自學院的奇怪能量读数,麦克森长老领导了一支以兄弟会旗舰普利德溫號为中心的垂直飛行機舰队,在波士頓機場的废墟中建立一个永久的联邦总部,以便找到并永久摧毁學院及其合成人。在麦克森的指挥下,兄弟会与學院发生冲突,并与该地区的其他组织发生摩擦,同时继续其收集战前技术和消除对人类威胁的长期目标。钢铁兄弟会是卷入联邦未来派系之争的三个组织之一。

Preston Garvey

普雷斯頓·加維

The Commonwealth Minutemen is distinct from other major Commonwealth factions in that their only goal was the protection of the people of the Commonwealth from the dangers of the Wasteland. Having styled themselves after militiamen of old and brandishing laser muskets and artillery, the Minutemen were once a powerful, coordinated fighting force endeared to Commonwealth settlers as selfless protectors of the people. In the wake of a devastating Mirelurk attack, they were forced to abandon their headquarters and took to wandering the wastes, offering protection to what settlements they could even while hemorrhaging recruits to dwindling morale. This downward trend culminated in a traitorous coup which wiped out the remaining Minutemen save for a small squad led by Preston Garvey. Garvey subsequently sought the Sole Survivor's aid in restoring the Minutemen to their former glory. The Minutemen could participate in the Faction War over the future of the Commonwealth at the behest of the Sole Survivor.

FO4 Diamond City Mayors office overlook

Diamond City, overlook

Among the multitude of settlements contending with super mutants, packs of roving feral ghouls, Institute synths, mutated critters, and the Commonwealth's numerous Raider gangs, the most successful civilian faction was Diamond City, a fortified settlement constructed from the ruins of a wikipedia:Fenway Park Pre-War baseball stadium, hailed as the "Great, Green Jewel of the Commonwealth" thanks to the emerald hue of its protective walls. In addition to being rather well-protected, it boasted its own radio station, science lab, reconstructive surgery center, town market, and even a detective agency. The local newspaper frequently called attention to the willful ignorance of the townspeople regarding the Institute's activities, stirring up latent paranoia much to the chagrin of Mayor McDonough, whom some townspeople theorized was actually a synth.

Memory Den

Memory Den

Goodneighbor was another notable settlement in Boston. It operated similarly to the red-light district it was built around. It housed its own market, a nightclub, a hotel with an in-house chem dealer, and a unique establishment called the Memory Den where patrons could relive pleasant memories to escape from the unpleasant realities of the wastes. Goodneighbor accepted all kinds, serving as a refuge of sorts for all those who were unwelcome in Diamond City, such as displaced ghouls and criminal elements alike. Goodneighbor's mayor, Hancock, felt that life in Goodneighbor had made him complacent, however.

FO4 Covenant (1)

Home in Covenant

Two other major settlements in the area were Bunker Hill, a mercantile hub built into the ruins of the Bunker Hill Memorial site which paid off Raider gangs to ensure safe passage for its caravans, and Covenant, a strangely idyllic anti-synth community (complete with white picket fence aesthetics) that had strict screening procedures.

FO4 Dead Gunner Treasure Hunt

A deceased Gunner

Other Commonwealth factions included: the Gunners, a troop of bloodthirsty mercenaries; the Atom Cats, a band of power armor-loving misfits; the crew of the USS Constitution, a contingent of landlocked robotic sailors; the Children of Atom, a fanatical religious group that worshiped radiation; and the Pillars of the Community, a seedy fraternity based out of Charles View Amphitheater.

SouthwestHarbor-Street2-FarHarbor

Far Harbor

Off the coast of Maine lay a remote island where several distinct factions contended with radioactive fog, fearsome mutated sea creatures unknown to the rest of the Commonwealth, and each other. These were the citizens of Far Harbor, a town of hardy fisherfolk; cannibalistic Trappers driven crazy by the fog; Acadia, a colony of liberated synths; and the Island's resident fog-worshiping Children of Atom.

Fallout4 NukaWorld E3 02

Nuka-World sign

Southwest of Boston lies Nuka-World, a pre-War amusement that houses a few exceptional Raider gangs and their host of enslaved traders, as well as other groups, such as the Hubologists, a pseudoscientific cult with a sizable entry fee. The Raiders sought to conquer and fortify the outlying theme park zones, variously populated by a ghoul magician and his feral friends, a consortium of custom-built robots controlled by a malfunctioning mainframe, a wild man named Cito and his family of ghoulrillas, and of course, plenty of vicious mutated animals.

Appalachia[]

Due to the Scorched Plague and its unstoppable spread across the region, as of 2102 all factions that were once present are dead. However, humans started repopulating the region in 2103 after the Vault Dwellers put an end to the scorchbeast queen, killing the plague once and for all.

FO76 Responders logo

The Responders are the first faction encountered in-game, and are the remnants of pre-War first responders, police officers, and firefighters. After the war, they set out to help all those displaced and suffering from the effects of the bombs, and attempted to restore order and goodness to Appalachia. Led by Maria Chavez, they headquartered in Charleston, until the Raiders destroyed the Summersville Dam, flooding the city and killing many. They relocated to Morgantown Airport, and ran volunteer training to any who wanted to join the cause.

Raiderlivehere wall d

The Raiders, in comparison, are a ruthless faction of murderers, thieves, cannibals, trappers and junkies. Originating from the wealthy visitors to the Top of the World ski resort, they resorted to their baser tendencies after the bombs fell. After being refused supplies by the overwhelmed Responders, and surviving the terrible winter of 2078, they decided they would do whatever it takes to ensure their survival, no matter how evil. Led by David Thorpe, they were located all across the Savage Divide, with the main base at the Top of the World.

FO76 Free States

The Free States were a group of anarchists who seceded from the United States shortly before the war. Deemed "Communists" by the government, they were outcast and strongly opposed by almost all those outside of their cause. Senator Samuel Blackwell, an undercover supporter, was shunned once his connection to the Free States was made public. Suspicious of the Vault program, they made their own concrete bunkers throughout The Mire region, left shortly after the bombs fell, and helped resettle the towns of Berkeley Springs and Harper's Ferry.

The Appalachian chapter of the Brotherhood, this group had the most "intimate" connection to the scorched plague. Actively fighting the scorchbeasts throughout the Cranberry Bog, these power armored soldiers started out as Taggerdy's Thunder, an army ranger division doing war games in Appalachia when the bombs fell. After attempting to establish contact with any military personnel they could, a connection was made with a Captain Roger Maxson, an old friend of soon-to-be Paladin Elizabeth Taggerdy, the leader of the Thunder. Maxson convinced her to join the cause, and the Appalachian chapter was formed. Headquartered at Fort Defiance, the old asylum, they ran patrols and combat missions all over the Bog, hoping to find and destroy the plague once and for all. After the failed Operation Touchdown claimed the lives of many senior officers, the brotherhood was left crippled, unable to fight back against the newly returning horde of scorched. They took one last stand at Fort Defiance, fighting bravely until there was nobody left to fight. As of 2103, a division of the Brotherhood from Lost Hills, the First Expeditionary Force, has arrived at their base at the ATLAS Observatory. Their main goal is to find out what happened to Taggerdy's Thunder and ultimately defeat the Scorched Plague.

Enclave Symbol (FO3)

The Enclave is the most technologically advanced faction in the region. Led by "President" Thomas Eckhart, the Enclave inhabited the Whitespring bunker, and operated throughout the region. Eckhart was obsessed with retaliating against China but required the automated Defcon level to be raised. In failed attempts to increase it, Enclave operatives released the liberators and super mutants, to no avail. In a last-ditch effort, he unleashed the scorchbeasts, a byproduct of Enclave chemical testing. It succeeded, but due to internal conflicts in the bunker, the Enclave was eliminated before they could strike back at China.

The region was also home to minor factions, such as the Order of Mysteries, Cult of the Mothman, and Sons of Dane.

开发人员引言[]

We often develop technology not because it's great immediately, but because developing that technology helps us move toward its potential. We've had various forms of hybrid vehicles (gasoline combustion engine + ???) around for a long time. Most of them were pretty bad and impractical. We've had biofuels around for a while, but most of those are STILL bad and/or impractical. We saw tanks developed in WW1 that were absolute garbage.

All of those things were kind of crummy for a while, but if we hadn't gone through the stage of "Yeah... this is... okay, I guess," we would never have reached the subsequent stages. Coil/rail gun technology used to be completely impractical. Now it's reached the stage where maybe/sorta we could mount an enormous one on a destroyer and blast through a bunker with a huge slug from miles away. We're probably not going to have Eraser- or Fallout-style Gauss rifles for a while, but we see the potential.

In the Fallout universe, I think that the military appeal of weaponry that uses a small number of more-or-less universal ammunition types would be great. Today, we have NATO standards so that allies armies can share ammunition. But what if you could use the same ammunition type for powering a sniper rifle that you'd use for a devastating close-range weapon (e.g. a Microfusion Cell powering a Laser Rifle or a Plasma Rifle)? For a military force in the field, the flexibility of that would be immense.

Anyway, I considered the EWs in F:NV to have reached the point where they were starting to replace conventional weapons, but had not yet completely eclipsed them -- sort of like the early days of firearms, when they were still being used concurrently with bows.
J.E. Sawyer on energy weapons in the Fallout universe
I like vacuum tube tech and I think it pushes some interesting ideas, but it feels secondary in the series. One of the interesting properties of vacuum tubes is that they aren’t really affected by EMPs, such as those produced by a nuclear bomb blast. Some Soviet MiG-25s used vacuum tubes dominantly or exclusively, which would theoretically allow them to fly in the wake of a blast (assuming the pilots weren’t killed by radiation). Still, the robots in the series are affected by EMP grenades and similar attacks, so the state of technology isn’t represented consistently.J.E. Sawyer on the state of technology in the Fallout universe

参考[]

  1. Tim Cain
  2. Fallout Retrospective Interview
  3. Although self-evident; Usonianhome01Int Template and Usonianhome02Int Template.
  4. Leonard Boyarsky Developer Profile: "As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the "future of the fifties" setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the "Vault Boy" and the "cards" (as I called them) showing him doing all the different things in humorous ways. By the way, he's not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob's Big Boy mascot."
  5. Fallout Bible 8: "Hey, Rob - the basic theme of the Fallout games is that the world of 2077 had a retro-50s feel when the nukes dropped - sort of a "what people in the 50s imagined the future (and post-holocaust future) would be like." This theme translates into the "look" and the actual physics of the world (Torg-style, if you've ever played Torg) - so anyway, you get giant radioactive monsters, pulp science with lasers, blasters, vacuum tubes, big expensive cars with fins, Art Deco architecture, robots with brains in domes atop their heads, lots of tape reel computer machines, the whole "atomic horror" feel, and it explains the artistic style of the interface."
  6. Leonard Boyarsky Developer Profile: "I was really influenced by "The Road Warrior", "The City of Lost Children", and "Brazil" in terms of movies, and the comic book series "Hard Boiled"."
  7. Tim Cain: "I don't think I can answer this, since so many people has a hand in the design and scripting, and it seems everyone put in their own little in-joke or reference. I mean, I'm surprised by some of the things in the game!
    But some of the movies the inspired us were Road Warrior, Brazil, City of Lost Children, Blade Runner, Batman, Ghost in the Shell, On the Beach and of course, Star Wars. A lot of adventure ideas were variations on things I've seen in MUD's about 7 years ago at the peak of my playing.
    As far as books, oddly enough the book "Lord of Light" by Zelazny was an inspiration. Not so much for material but for the main character Sam. He was driven by a morality in that he was actually trying to help people from being oppressed, and I used to think "What would Sam do?" when testing an adventure that required the player to want to help a town.
    Of course, others on the team like to think "What would Brian Boytano do..." :)"
  8. 8.0 8.1 Tim Cain GDC talk
  9. Tony Postma: "Urban and Sub-urban America of the 40'-50's....the cars, the signage, the art, the architecture...all of it. I already had a few books with photos and documentation of the period. Also the comic books "Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help with the machinery and the mood."
  10. CD Mag Fallout preview: "Any time one of the design team came across a picture of a weapon or piece of armor from anywhere (such as Soldier of Fortune or Ladies’ Home Journal) and it was “cool enough” to include, it was fair game. Entertaining gems have been imported from just about everywhere, hence almost everyone will find something about which to reminisce. Says Tim Cain, producer/lead programmer, “It reminds me of Mystery Science Theater. They always say, ‘People aren’t going to get all of our jokes, but the people who will get them will really appreciate them…’."
  11. Tim Cain: "Hey, we're not that old! I'll have to check my picture on the web page.
    Seriously, the artists just thought that 50's tech looked cool. So they set out to make a future science that looked like what the Golden Era of science fiction thought that future science would look like (if you can follow that sentence). Vacuum tubes, ray guns, mutants, the whole works. And I think they succeeded quite well.
    We didn't start out this way. Over the 3.5 years to make this game, things changed a lot (take a look in /program/goodies, for example). One day I may write the story of the making of this game. Not in my wildest dreams did I imagine what the process would be like. The high points were very high, and the low points were very, very low. If I had to do it again..."
  12. The Origins of Fallout: "Why did we bother with the Forced-Evolutionary Virus and not just say radiation caused the mutations? Unfortunately, science tells us high levels of radiation just kill things. Lower levels can cause mutations, but more than 99% aren't advantageous, and often lead to early death. I wanted to explain how something like a Radscorpion could have evolved and proliferated in the course of 60 years - and to me, "it's the power of radiation!" was way-too-obvious junk science.
    Because I wanted a plausible game back-story, I wanted explanations that were a little more scientifically plausible (or at least more believable than the plot to THEM!) I also wanted this virus to be part of the main villain's master plan - making a race of super mutants from human stock by subjecting them to a vat of this refined viral agent."
  13. Scott Campbell, Origins of Fallout, No Mutants Allowed: "The nuclear Armageddon in the back-story was between the US and China. After shipping several people asked me why China and not the old standby, the Soviet Union. I made the choice when I remembered experiences with Oleg, a Moscow developer I worked with months before when I was assistant-producing a typing game. Once, in the middle of a phone conversation, I heard some muffled bangs, and the phone went quiet. When I asked him what the noise was, he replied, "Oh, it was just the Russian mob firing their guns in the street." I thought he was joking - he wasn't. After that, I had a really hard time believing that the once mighty USSR would be in a position to threaten the world any time soon. So I turned to the next major communist country that typifies "the East": China."
  14. Fallout 3 and Fallout 76
  15. Natalia's profile.
  16. Switchboard terminals#> 2067 Jun 19
  17. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.471-472: "[14.01] Massachusetts State House
    The “new” state house was completed in 1798 to house the government of Massachusetts State. The land selected was originally John Hancock’s cow pastures. The first dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969.
    This is part of the Freedom Trail. The number “4” is daubed on the circular ground plaque pointing at the letter “L.” Outside, one corner of the structure has collapsed, allowing lock-fiddlers the chance to open a wall safe (Novice)."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  18. Fallout Bible 8: "Leon [Leonard Boyarsky] said he used that flag because it looked cool and he didn't want to use a standard American flag with 50 stars. Eventually he planned to make up something about 13 super-states or something, but he never did."
  19. Tim Cain
  20. Fallout, Fallout 2, Fallout 3, Fallout New Vegas, Fallout 4, and Fallout 76 do not indicate this was the case.
  21. Fallout 3 loading screen.
  22. Fallout series overall.
  23. The words exist in the parlance of the universe and hold the same meaning, indicating these subcultures manifested in virtually identical ways.
Advertisement