Fallout中文維基
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Fallout中文維基
關於an overview of sniper rifle models in the Fallout series of games,參見狙击步枪

 
Gametitle-FO3
Gametitle-FO3

The sniper rifle is a weapon in Fallout 3.

背景[]

詳見狙擊步槍條目。

特性[]

這把半自動武器配備了瞄準鏡,是一把絕佳的遠距離武器,威力和射程都大大超過了普通的狩獵步槍,不過has a very rare ammunition type and is a very fragile gun.

在剛開始得到狙擊步槍的時候,舉槍瞄準的晃動相當厲害,這是因為「小型槍械」的屬性不夠高,蹲下來進入潛行狀態可以減輕晃動的幅度,但不能完全消除它。只有在小型槍械的屬性堆滿之後(100點),使用狙擊步槍瞄準才完全不會搖晃。不過,如果手臂被打殘了的話,那麼不管小槍的點數堆到了多少都會晃得相當厲害。 即使沒有Bloody Mess,狙擊步槍在命中的時候也還是能造成駭人聽聞的殺傷效果,通常是一槍爆頭(真正意義上的打爆),或者一槍斷肢(有時候還會把肢體打碎)。

使用狙擊步槍殺敵的正確策略是保證自己能夠順利地潛行,並且have good knowledge of the area you are in.找到一個敵人難以到達或需要繞很長的路才能到達的射擊位置(通常是一處高地)。

開鏡瞄準通常更為精確(尤其在遠距離上更是如此),不過V.A.T.S.輔助瞄準射擊也不容忽視,在V.A.T.S.中朝著頭部開槍,如果是在潛行狀態下的話,通常可以一槍打掉高等級敵人約四分之一的血量,很快就可以把敵人給幹掉,至於低等級的嘍啰,照腦門上賞一槍就可以送他們魂歸西天,當然,前提是你的小槍技能和武器狀態都很不錯。

Durability[]

The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. Heavy use of this weapon will require merchant repairs due to the relative scarcity of spares.

Related perks[]

Variants[]

  • Victory rifle - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
  • Reservist's rifle - Also identical to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a magazine. It also fires slightly faster, and has slightly less recoil when using the scope.
  • Sim version Operation: Anchorage (add-on) - A sniper rifle with very high durability which can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.

Comparison[]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sniper rifle 40
42.91.07x540381.10.05831030030
Reservist's rifle 40
64.31.61x540321.30.031251050050
Victory rifle 40
42.91.07x340Knockdown/2s381.10.052501045045

Locations[]

  • You can find 2 sniper rifles on bodies of raiders in the deathclaw sanctuary.
  • In the Bethesda Ruins, there is a raider with a sniper rifle west of the Offices West building very close to the spawn point. Every 72 in-game hours the raiders respawn. There is also a raider on the catwalk between the Offices East and Offices West buildings who carries a sniper rifle and has some ammunition nearby. He doesn't respawn.
  • On the bridge/overpass exactly north of Vault 101, south of Big Town, on the fourth or fifth raider from the beginning of the bridge. This raider also respawns every 72 hours.
  • The hollowed-out rock south of Megaton is easy to reach very early in the game.
  • Behind Arlington Library, in Talon Company outpost; respawns with merc.
  • If you accept the quest You Gotta Shoot 'Em in the Head from Mister Crowley in the Underworld he will supply you with one.
  • Arkansas defends the town of Minefield with one.
  • Allistair Tenpenny of Tenpenny Tower uses one.
  • Knight Captain Dusk of the Brotherhood of Steel has one.
  • The second floor of a ruined house near Hubris Comics along with some ammunition and a skill book. (When facing the park in front of Hubris, it is the last building to the right.)
  • In the elevated shack to the south of Warrington Trainyard, along with some .308 ammunition.
  • In Mama Dolce's you can find one on a Chinese remnant soldier on the balconies overlooking the shipping yard. Another one is carried by a Chinese remnant sergeant.
  • Wheaton Armory has two sniper rifles in the missile silo behind a very hard-locked door.
  • The random encounter character, Sam Warrick, carries one.
  • A Talon Company merc in the Capitol building, in the upper floors of the Hall of Columns, uses one.
  • Point Lookout (add-on) After exiting the underground lab, there is a smuggler carrying a sniper rifle and frag grenades on a small island south of where the Lone Wanderer climbs the ladder out of the lab. This smuggler respawns every 73 in-game hours.
  • Broken Steel Inside the Old Olney Underground, behind a large pipe in the basement with the deathclaws, with ammunition.
  • Operation: Anchorage (add-on) During the Anchorage Reclamation simulation, one can be found overlooking a ridge. It can also be used as part of a gear package.
  • In the entrance of Fort Bannister, south of the Jalbert Brothers Waste Disposal. It is lying on a table at the southeast high bunker. Be aware that there are several heavily-armed Talon Company mercs in the area.
  • On the elevated platform just south of the Wastelander campsite.

Bugs[]

  • Has platform::PCPC Outside V.A.T.S., with 100 Small Guns, the weapon can shoot as far as the game will draw non-player characters (playing at high resolutions will greatly improve non-player character visibility). However, the point of impact is higher than where the center of the scope is aimed. After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is actually fired. See the images below to determine how to compensate for this. [已验证]
  • Has platform::Xbox 360Xbox 360 Sometimes after fast traveling, only the lower sections of the rifle and the first lens of the scope will be visible. The top half and the rest of the scope will be invisible. [已验证]
    • To fix this, un-equip then re-equip the weapon.

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

The first two images above, taken from the southwest guard platform at Fort Bannister, will be a 1-shot kill. The color of the first shot has been inverted to improve clarity. The third picture shows how much aim compensation is needed for a head shot at very long ranges. It can be noted that the point of impact is always at the same length up along the vertical crosshair line above the center of the scope and slightly to the right.

彈道武器
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