Fallout 3 locations project
- See also: Journal of Carrie Delaney, My Diary, by Jason Grant and January 26, 2077 -- Little Lamplight!
On October 23rd, 2077, 82 students from the Early Dawn school went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney) and a few parent chaperons. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire Washington D.C. area was covered in mushroom clouds.
The adults slowly died off, some from leaving the cavern, others from accidents within. Eventually Miss Delaney, last of the adult survivors, decided to go on a scavenger run and never returned, leaving the kids to fend for themselves. One of the older kids, Jason Grant, assumed power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87, where they would pound on the door for hours pleading for assistance.
Finally, one of the adults inside Vault 87 told the children to go away (saying that they were "already dead"). This was likely Peter Stevens, a Vault Technician stationed near the door to Little Lamplight, who thought that the children were hallucinations of his dead son. As a result, the kids turned against all "Mungos" kicking out residents once they turned 16.
Little Lamplight is an extensive underground cave made up of two interior sections.
A small cave descends to the town's entrance area protected by a fence with a large front gate. Beyond the fence a small area with the Little Lamplight Office Building, the town's medical office and school, opens into two small corridors. The first corridor leads to the restaurant "Spelunkers", situated in a cave with pools of water, and the Great Chamber beyond. The second tunnel leads to a medium cave which contains Lamplight Restrooms and the Souvenir Shop, the town's shop. Another access to the Great Chamber can be found here as well as a small path to the town's back gate, leading to Murder Pass.
The Great Chamber编辑
The Great chamber area is a huge cavern, with wooden walkways connecting various suspended rooms. It serves as the main living area for the Little Lamplighters and as such contains a number of beds. The floor of the cave is partially filled with rubble and slightly irradiated water. Besides the two exits leading to Lamplight Caverns there are two cavities in the chamber's wall, one of which contains a workbench and the other an entrance to Vault 87's Reactor Chamber.
- Rescue from Paradise
- Picking up the Trail
- A Sticky Situation
- Biwwy's Wazer Wifle
- Bully the Bully
- Fungus Deal
- The Kid-Kidnapper
- Zip's Nuka Fix
- If you have the Child At Heart perk, you can play an ersatz game of Tag with some of the unnamed Little Lamplighters. When you talk to them they'll say, "Try to catch me, new kid" and run off. When you catch them and select/talk to them again, they'll say things like, "that didn't count" or, "man, now I'm it."
- The children don't mind if you kill their friend Sticky during his going-away party. (Some will even remark, "Do it again!")
- The question of how Little Lamplight's population of children is replenished is left unaddressed.
Little Lamplight only appears in Fallout 3.
Behind the scenes编辑
- The inspiration for Little Lamplight may have come from Vault 29, which was due to star in Van Buren. They share similar qualities, such as sending the residents out to the wasteland once they mature and having no adults.
- According to a recent interview in 1UP Emil Pagliarulo revealed that Little Lamplight location was loosely based on Luray Caverns in Virginia.
- The Little Lamplight settlement may be an homage to the children's colony that Max encounters in Mad Max Beyond Thunderdome.
- Princess and the other child guarding murder pass may spawn on the other side of the gate (confirmed PS3, PC). This most commonly happens when using the "Wait" option in front of the door.
- There is a possible glitch where the door to Murder Pass will not open under any circumstance.
- If you have Dogmeat with you, all the dogs in Little Lamplight may randomly become hostile towards him, but will ignore you and your other follower (if you have one). If you fight back, all the children will flee.
- On the PS3 (post patch with Operation: Anchorage, The Pitt, and Broken Steel DLCs installed), upon entering the caverns to Little Lamplight, the gate is pulled up and the children are fleeing, going into Little Lamplight reveals Super Mutants are attacking, after dispatching the Super Mutants Mayor McCready will talk to the PC and the only option available is a speech check asking to be admitted and that the PC won't start any trouble. McCready no longers mention Paradise Falls or give the quest option.