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Melee weapon

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Melee Weapons
File:MeleeWeapons.gif
Vault Boy image
Fallout, Fallout 2, Fallout Tactics
modifies: Accuracy with Melee Weapons
modified by: Strength
initial level: 55% + (.5 x Strength) + (.5 x Agility)
related traits: Bruiser
Fallout 3
modifies: Damage done by Melee Weapons
modified by: Strength
initial level: 2 + (2 x Strength) + ceil (Luck / 2)
related perks: Little Leaguer, Ninja
Fallout: New Vegas
modifies: Damage done by Melee Weapons
modified by: Strength
initial level: 2 + (2 x Strength) + ceil (Luck / 2)
related perks: Cowboy, Super Slam, Unstoppable Force, Ninja
related traits: Good Natured, Skilled
Van Buren
modifies: Accuracy with Melee Weapons
modified by: Strength
J.E. Sawyer's Fallout RPG
modifies: Accuracy with Melee Weapons
modified by: Strength
MeleeWeapons.png
Fallout 3 and Fallout: New Vegas
 ... 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.pngGametitle-VB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.pngGametitle-VB.pngGametitle-JES.png
Using non-ranged weapons in hand-to-hand or melee combat - knives, sledgehammers, spears, clubs and so on.

—In-game description, Fallout, Fallout 2 and Fallout Tactics

The Melee Weapons skill determines your effectiveness with melee weapons, from the simple lead pipe all the way up to the high-tech super sledge.

—In-game description, Fallout 3 and Fallout: New Vegas

Melee weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game skill (in Van Buren and J.E. Sawyer's Fallout Role-Playing Game, it was renamed to simply "Melee").

This skill determines your combat effectiveness with all melee weapons. In Fallout: New Vegas, it also determines your combat effectiveness with non-explosive throwing weapons.

Fallout, Fallout 2 and Fallout Tactics编辑

\text{Initial level}\%=55+(.5\times\text{Strength})+(.5\times\text{Agility})

Example: A starting Strength of 5 and Agility of 5.

55+(.5\times5)+(.5\times5)=60\%

In Fallout 2, you start out with only a spear, making melee weapons a highly valuable skill from the beginning.

Affected weapons编辑

Fallout
找不到分類Fallout Melee Weapons skill weapons
Fallout 2
找不到分類Fallout 2 Melee Weapons skill weapons
Fallout Tactics
找不到分類Fallout Tactics Melee Weapons skill weapons

Fallout 3编辑

Bobblehead Melee Weapons.png

"It's important to do business up close and personal."

\text{Initial level}=2+(2\times\text{Strength})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Strength of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

As this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S. mode. The melee weapons skill also allows you to use a melee weapon to block an attack; the higher the skill, the more damage is absorbed.

In choosing a melee weapon, don't focus too heavily on which weapon has the highest damage. A fast weapon like a combat knife or Ripper can make more attacks in a given length of time than a heavy sledgehammer, potentially generating more damage in a shorter amount of time. More attacks also means more chances to stagger an opponent so they can't attack back as quickly, reducing the damage you take. The Shishkebab is generally considered the best melee weapon available as it has the highest base DPS, which is only improved further when combined with Pyromaniac. However, Jack can, depending on whether or not you have a high base critical chance and/or the Ninja, Better Criticals or Finesse perks, deal an astounding amount of damage far superior to that of the Shishkebab in a damage-per-second sense. Jack is especially effective when performing a sneak attack critical hit, since these are known to instantly splatter most enemies.

Ways to increase Melee Weapons编辑

Permanent
Temporary
Note: Only items adding +5 or more are included.

Affected weapons编辑

找不到分類Fallout 3 Melee Weapons skill weapons

Perks that require Melee Weapons skill编辑

Perk Requirement Level Additional Requirements
Ninja 80 20 Sneak 80

Fallout: New Vegas编辑

\text{Initial level}=2+(2\times\text{Strength})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Strength of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

As this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S. mode.

Special Attacks编辑

When the player has 50 Melee skill points, they have access to special melee moves which consume a certain amount of AP for a variety of effects in V.A.T.S.

  • Most one-handed edged weapons (such as combat knives) have the Back Slash special attack.
  • Most one-handed blunt weapons (such as the lead pipe) have the Lights Out special attack.
  • Most two-handed melee weapons (such as the sledgehammer) have the Mauler special attack.
  • Staff-like weapons (such as baseball bats) have the Grand Slam special attack.
  • There a variety of other attacks, some unique. Only thrown melee weapons and the Broad machete have no special attack.

V.A.T.S. vs real-time编辑

It's possible to execute all special melee moves outside of V.A.T.S., although the animation can look different in first person view than in third person view. It is not required to have 50 points of the skill to perform the moves. To perform any special move described above, initiate a power attack (hold attack button) while moving forward. However, executed outside of V.A.T.S. they don't have any special properties, but have a benefit of a standard power attack: doubling weapon base damage.

Unlike in Fallout 3, you can take a potentially significant amount of damage in V.A.T.S., heightening the danger of using melee in V.A.T.S., as you can not dodge or block while in V.A.T.S. However, all melee weapons, except thrown, do twice as much base damage.

Ways to increase Melee Weapons编辑

Permanent
Temporary
Note: Only permanent gains or items adding +5 or more are included.

Affected weapons编辑

找不到分類Fallout: New Vegas Melee Weapons skill weapons

Perks that require Melee Weapons skill编辑

Perk Requirement Level Additional Requirements
Cowboy 45 8 Guns 45
Super Slam 45 8 Strength 6
Unstoppable Force 90 12 Strength 7
Ninja 80 20 Sneak 80

Notable Melee Weapons skilled non-player characters编辑

Fallout编辑

  • Lasher, high elder of the Children of Cathedral.

Fallout 2编辑

  • Frank Horrigan, secret service agent of Enclave and president bodyguard.
  • Lil' Jesus Mordino, son and right hand of Big Jesus Mordino.
  • Sulik, tribal warrior of the Primitive Tribe and a possible companion of the Chosen One.

Fallout 3编辑

  • Cross, star paladin of the Capital Wasteland Brotherhood of Steel and a possible companion of the Lone Wanderer.
  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Jackson, founder and leader of the Point Lookout tribals.
  • Jingwei, Chinese Army general who commanded the Chinese troops during the Invasion of Alaska.
  • Toshiro Kago, an old samurai of the Azuchi-Momoyama period.
  • Vance, leader of the Family.

Fallout: New Vegas编辑

  • Aurelius of Phoenix, centurion of the Caesar's Legion and commander of Cottonwood Cove.
  • Davison, leader of the Davison's nightkin.
  • Joshua Graham, co-founder of the Caesar's Legion and ex-legate.
  • Lanius, legate of the Caesar's Legion.
  • Lily Bowen, 203-year old nightkin and a possible companion of the Courier.
  • Neil, confidence man and spy of Marcus.
  • Tabitha, leader of the State of Utobitha.
  • Vulpes Inculta, frumentarii leader of the Caesar's Legion.

Fallout: Brotherhood of Steel编辑

  • Attis, former commander in the Master's army and founder and general of the Attis Army.
  • Blake, founder and high priest of the Church of the Lost.

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