關於an overview of all mines,參見Land mines。 關於an overview of all anti-personnel mines,參見Anti-personnel mines。 |
The powder charge is a weapon in Fallout: New Vegas.
特徵[]
土制地雷是一種在锡罐子装上粉末炸药,用传感器做一个点火装置捆在罐子外表面的地雷。
The weapon functions like other proximity mines and can be placed or disarmed in the same way. Like other placed explosives, it cannot be used in V.A.T.S.
Crafting[]
This weapon can be crafted by the player character.
Creation requirements
材料: | 要求: | 产品: | ||
---|---|---|---|---|
Duct tape (1) Dynamite² (2) Sensor module (1) Tin can (1) | Workbench¹ Explosives: 10 Powder charge schematic | Powder charge (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
² Only 1 dynamite required when the player has the Hand Loader perk with the Gun Runners' Arsenal add-on installed.
Locations[]
- Active powder charges can be found on the ground around Powder Ganger camps to the north, east and west of the NCR Correctional Facility, and around the perimeter fence of the facility itself. These charges may be disarmed and taken.
- May be sold by Cliff Briscoe, Carter, Blake, and Lacey.
Notes[]
- Despite requiring dynamite to craft, the weapon is not affected by the Cowboy perk.
- It is implied through dialogue with Decanus Severus that only the gunpowder within the dynamite is used, not the dynamite itself.
- These charges are much smaller than other proximity mines and can go unnoticed until they explode.
- The powder charge variant added by Gun Runners' Arsenal is the only craftable explosive that does not need the Mad Bomber perk to be able to craft, but instead the Hand Loader perk is required.
- It weighs half as much as the tin can used to make it.
- Though there is no Explosives skill requirement to use powder charges, crafting them requires a skill of 10.
Sounds[]
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