Raiders are any group of people who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them. If there were still laws, they'd be outlaws. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem, because it's much easier for them to just shoot people for their money, food, and other valuables than to earn a living. Raiders typically prey upon travelers and very small towns, leaving more populous areas alone, where they are outnumbered and have no element of surprise.
Beside a great number of raider gangs encountered throughout the Core Region, there are three distinct raider groups referenced by the first Fallout: Jackals, Vipers, and Khans, although only the latter appear in the actual game. All three groups originated from Vault 15.
- The Jackals: The first clan, the Jackals, is your typical group of crazies. They have no morals except one: survival. They use group tactics to overmatch their enemies. They are craven cowards, though, and will not attack unless they know they can win. They band together in their hideaway and fight over the spoils.
- The Vipers: The second clan, the Vipers, are mysterious followers of an ancient religion (or so they claim). They usually only come out at night to hunt for food or to conduct raids. They are very ruthless when it comes to combat. They prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom. This poison, when in the blood stream, paralyzes the victim. Most victims captured in this way are taken back to their hideout.
- The Khans: The last group, the Khans, is probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans carry very few firearms (since they are for cowards). Anyone showing superior strength is worthy of their respect. The leader of the Khans is so because no one has beaten him in combat... yet.
There are numerous different groups of raiders in Fallout 2, which are still a common sight in the wasteland, but only a few groups played quite a major role.
- Bishop's Mercenaries: Operating out of a cave north of Broken Hills, protected by raised plates, falling traps and barbed wire-walls with locked and trapped doors. They are mercenaries hired by the Bishop family of New Reno with arms supplied by the New California Republic to lay pressure on Vault City to force them into becoming annexed by the NCR. They pose as Raiders, but that's about the only thing they have in common with them.
- The New Khans: They are led by the only survivor of the original group, also appear in the second game. They are hiding out inside the secretive corridors of the ruined Vault 15, protected by squatters.
有一群raiders遍布于芝加哥. 这些raiders中，绝大多数都是有组织的, because of a need to become a one faction: the presence of Midwestern Brotherhood of Steel, super mutants and Calculator's robots. They are cruel, sadistic people who are usually found near the eastern part of the region, far from super mutants and robots. There are several notable groups present.
- The Main Faction: The faction was formed after four major raider leaders of the region, Bo, Daisy, Luke and Jesse, forged an alliance to become stronger in order to fight their overpowering enemies. Their main base where the leaders hold their meetings is Rock Falls.
- Gang of Devil's Graveyard: Powerful gang of raiders led by a man known as Gargantua. Their base is a place called Devil's Graveyard.
- Gang of Macomb: A gang which was formed to assault strangers around Macomb, a town suffering because of famine. These raiders are looking for food and use roofs as cover.
- Ghoul-haters: This group is actually an extremist party, dedicated to extermination of ghouls. They took over Springfield because the mayor claimed that ghouls are equal to normal, smoothskin people.
In Texas, only one known gang of raiders exists, but it is very large and powerful, being de facto rulers of the land. However, they have become but puppets to Attis, who use them to capture slaves for him. Their base is an old mill located in the town of Carbon, which is completely under their control. The gang is unique because of its matriarchal rule, with female lieutenants and the main leader known as Jane, Raider Matron. The gang wears a yellow emblem on their clothes to differentiate themselves from outsiders. Aside from normal weapons, the Carbon Raiders are well known to use killer dogs and special flamethrower weaponry.
The Raiders of Capital Wasteland are mostly hostile, lawless, anarchistic, criminally insane humans who live out in the wastes of the Washington D.C. area. They have little in common with the raider clans of the West Coast, instead being much more similiar to the inbred gang of Rippers in the LA Boneyard. They are encountered more often at lower levels and are usually armed with a fairly wide range of weaponry. They often carry pistols (.32, 10mm, and Chinese), hunting rifles, Sawed-Off Shotguns as well as melee weapons and Grenades. At higher levels, they sometimes begin to carry SMG's, Assault Rifles, Combat Shotguns, and even some of the big guns like the Missile Launcher and Flamer.
Very rarely, one may even be found carrying a Gatling Laser, likely taken off a dead Outcast. They can occasionally be found hunting with guard dogs as well. All Raiders wear some form of Raider armor (though there have been sightings of "naked" raiders next to the Flooded Metro and deep within Evergreen Mills) and have swarthy, dirty skin.
In Evergreen Mills, a female Raider wearing Sexy Sleepwear has been seen in one of the Shacks. (Confirmed Xbox360,PS3,PC)
Raider locations tend to be marked with spray-painted symbols and mutilated bodies hung up with meat hooks on chains. A common symbol is a green-blue circle with the number 21 in the middle. A rarer, humorous symbol is "FUCK YOU" written in blood.
Raiders have no alliances with other factions and will attack everyone but other raiders. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other Raiders and Wastelanders, implying that they torture captured enemies. The Raider Sadist Armor is equipped with several dismembered hands that the Raider has kept as trophies. Raiders appear to show no mercy toward even each other; one raider mentions killing one of his own just to make him shut up. Also, the bodies of Raiders can be seen decorating the base alongside the bodies of wastelanders.
In fact, the faction list in the GECK shows that members of the Raider Faction are friends with some human non-raiders. Notably they are friends with the slaver factions. Their only faction enemies are the Outcasts and the Super Mutants.
Raiders can become allies by using the Mesmetron to daze them and then attaching a Slave Collar to their neck. If your Science skill is high enough, you can remove the Slave Collar from around their neck at the raider's request and he/she will then be allied to the player character. The allied raider will even kill other raiders following this action.
Known locations of Raiders in Fallout 3 are Springvale Elementary, Evergreen Mills, Five Axles Rest Stop, The Raid Shack, Cliffside Cavern, Charnel House, Drowned Devil's Crossing, Dupont Circle Station, MDPL Mass Relay Station, Chaste Acres Dairy Farm, Fairfax Ruins, Friendship Heights, the Super Duper Mart, Montgomery County Reservoir, and of course The Pitt. Also, in the Bethesda Ruins, there is a larger-sized band of Raiders. They can also be found roaming around the Capital Wasteland, usually in groups of 2-3. Raiders also inhabit Wheaton Armory, VAPL-84 Power Station, Scrapyard, Dupont Northeast and Kaelyn's Bed & Breakfast and all of them respawn with different weaponry every day or two. Raiders are also frequently found combatting Super Mutants throughout downtown D.C. This comes in handy when the Player gains the Lawbringer perk. They also come in handy when fighting super mutants, where the raiders will focus on killing the mutant first, instead of going directly for the Lone Wanderer (the PC).
The largest band of Raiders is at Evergreen Mills, where there are at least 20-30 raiders, but also a Super Mutant Behemoth. There is also a "bazaar", or trading center inside the main building. The only person you will be able to trade with is Smiling Jack, who carries the unique Terrible Shotgun. With sufficiently bad karma, you can also team up with the raider Jericho from Megaton for 1000 caps and bad karma.
In Fallout 3, you may come across a random occurrence of a raider hazing ritual. Four raiders surround a fifth raider initiate standing in his underwear (no armor), each taking a turn in beating him with a melee weapon. The dialogue suggests that he has to take and accept the pain he is receiving. The raider group is close enough together that they can all (or mostly) be taken out by a frag grenade aimed at the raider initiate. When the PC stumbles upon this group of Raiders, they can easily be dispatched from a distance, because they do not become hostile, and seem to be unaffected if one of them is killed. This makes it easy to kill them one by one from a distance. Sometimes the raider can be seen smoking, seemingly ignoring the beating.
Though at higher levels it becomes much more common to find a raider with a Flamer, you can encounter a raider armed with a Flamer hunting a wastelander at a much lower level, it being a random occurrence.
In rare occasions, a wastelander may come running up to you, saying that Raiders strapped a bomb to them. You are given the option to disarm the bomb. However, Explosives skill does not factor into the chances of disarming it succesfully. If you fail to disarm the bomb, the wastelander will run off shortly before dying in an explosion.
If you are past The Waters of Life, Enclave camps will appear throughout the Wasteland. A small few of these camps will be trashed with raider graffiti everywhere, and the Enclave troops will be dead and stripped. 3-4 raiders in Enclave armor are usually nearby. One of these camps has been reported to appear southeast of Bethesda Ruins (confirmed PC and 360) and northeast of Chryslus Building.
(PC) How to get to the one SE of Bethesda: Fast Travel to Bethesda Ruins and head SE, just jump over the rocks blocking your path to the left side, but more to the right of the pile that is closest to the stacked cars. You will see an area of the fence bent down just jump over and keep going SE, with the direction marker just to the left of the SE. You will come across a baseball field, and most likely a larger group of raiders fighting a scavenger and a mister gutsy. The Scavenger had a Gatling Laser when I came across him, so after the fight, you can kill the scavenger for bad karma but get his gatling laser and all the items he has for sale if you come across him. After the baseballfield, you will actually want to head more ESE (Maybe even E directly depending on where you are standing), and in the distance you will see a water tower. Inbetween the two buildings right in front of the water tower will be the Enclave camp and the Raiders should be right in front of it. Even though they have the Enclave armor and weapons, they are still easy to kill (I did so with just a sledgehammer). To the left of the buildings (North) you will see some houses, right before the houses there might be 3 Enclave there (Most likely there to retake the camp). 1-2 of these soldiers might be alive, but still, total of 5 Enclave armors, 5 Enclave helmets, and an Enclave officer outfit, a Gatling Laser, plus weapons, ammo, ect to get if they are all there when you arrive.
There are a few baseball fields inhabited by a few Raiders in the Capital Wasteland, like Fordham Flash Memorial Field. The Raiders will, naturally, carry baseball bats as weapons and frags, and on occasion, can be seen from a distance running the bases.
Mole Rat Race Track编辑
Slightly west-southwest of Grayditch, a small group of Raiders can be seen holding Mole Rat races on an abandoned highway. The scene is complete with a pistol shot to start the race. The Mole Rats then meander back to their cages to begin the process again.
West of Tenpenny Tower and north of the Warrington Station, there is a friendly Raider with a missile launcher sitting behind a car. If you talk to her she will just say "I'm not in the mood for you asshole." If you walk up to her she will greet you by saying "hey", "what's new", "you best point them peepers somewhere else before I tear em out of your skull", "que pasa?", "what's goin on?", and "did you hear about those newbies, the ones who went up north lookin' for raids?". If you hang around her long enough a Brotherhood of Steel paladin will walk up with a mini gun and try to kill her, and if he blows up the car before she can shoot him he succeeds. In Broken steel this raider along with others attack a water caravan.(Confirmed Xbox 360)
Appearances in games编辑
Raiders appear in all Fallout games.